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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.209 by root, Sun Jul 16 23:30:07 2006 UTC vs.
Revision 1.250 by root, Tue Dec 12 23:59:13 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- ganondorf wants the complete to grow, never shrink
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 7
11- the inventory needs separate scrollbars. unfortunately, that means 8- PANGO: create upstream-patch for inclusion into pango
12 addign a manual scrollbar to the other panes (skills and spells :() 9- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 10- SERVER: memleak like hell: probably event-related? (probably not real)
14 => either using bg attribute, or something else. neither way is currently implementable, imho 11- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 => or maybe using an extra icon for curses/magic items?) 12- LONG-TERM: map landmark labels
16 maybe drag&drop, otherwise two containers side-by-side makes little sense. 13- LONG-TERM: player on map name
17 show player weight/max weight in inventory 14
18 offer common options such as use_skill sense xxx etc. in inventory via menu? 15- IMPORTANT: stats during item creation == crash? (reported by Grak)
19 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 16- IMPORTANT: server-protocol/upgrade etc.
20 make simple inventory filters: most recently added/changed, normal, only unlocked 17- IMPORTANT: good installation instructions/problem faq.
21- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 18- IMPORTANT: database creation parameters borked - fix and find upgrad epath
22- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 19- FEATURE: beside the floorbox, have a recent inventory items box
23- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) 20- fix the pod referencing - L<glossary/space> does not get you anywhere.
24- all dialogs should be closable with "Esc" 21 * possibly look into auto-marking (wiki-style) certain key sequences.
25- close completer when connection dies
26- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
27- notebook should provide a visual feedback (support from button class?)
28- buttons should support hovering visually
29- experience change messages should include skill experience
30- minor: skill list which lets u bind stuff
31- floorbox should show currently open container
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
36 22
37should be solved/investigated before 1.0 release: 23should be solved/investigated before 1.0 release:
24- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
25- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
26- when in history "mode", completer cannot access completions at all
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- offer common options such as use_skill sense xxx etc. in inventory via menu?
29- buttons should support hovering visually
30- notebooks should provide visual feedback (support from button class?)
31- floorbox out-of-screen after resizing (schmorp)
32- identify inventory hover slowness and fix it (schmorp)
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
38- playerbook/skills should have sensible tooltips with skill descriptions 34- playerbook/skills should have sensible tooltips with skill descriptions
39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller 37- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that 38- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts. 39 initially lists keybidings for gcfclient converts.
45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
46 (inventory, spell list, messge log...) => marc
47- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 40- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
49- spell list => scroll down => "Pickup" => scrollbar not updated
50- what happened to the dialog being shown when modifiers are pressed, showing 41- what happened to the dialog being shown when modifiers are pressed, showing
51 keybindings for this modifier? 42 keybindings for this modifier?
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53 43
54post-1.0: 44post-1.0:
55- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 45- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
56 (maybe sth. else causes the slowness, such as database?) 46 (after starting, press quit)
57- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 47- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar 50- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands 51- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo 53- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster, 54- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all"). 55 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure. 56- sliders do not change size after reconfigure.
67- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
68- cairo/win32 looks like shit (premultiplied alpha bug?)
69 (despite horrendous efforts, this is likely not fixable except by building a custom
70 libcairo for win32).
71 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
73- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 60 of small textures.
61- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
75 62
76TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
77- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 64- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
78- palyer peaceful setting should be independen of game peaceful setting 65- palyer peaceful setting should be independen of game peaceful setting
79 (i.e. one should be able to become hostile against guards but still 66 (i.e. one should be able to become hostile against guards but still
80 be peaceful - the palyer peaceful would be toggled by priests and shown 67 be peaceful - the palyer peaceful would be toggled by priests and shown
81 in who, the game peaceful steting would be toggled by the peaceful command 68 in who, the game peaceful steting would be toggled by the peaceful command
82 but not otherwise shown). 69 but not otherwise shown).
83- pippij wants playerstealing to work between hostile players
84- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
85- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
86 message, even when you can't see that other person. 72 message, even when you can't see that other person.
87- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
88- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to
108 glEnd; 94 glEnd;
109 glDisable GL_BLEND; 95 glDisable GL_BLEND;
110 glDisable GL_TEXTURE_2D; 96 glDisable GL_TEXTURE_2D;
111 } 97 }
112 98
113set_face 4783 => 70
114libpng warning: Ignoring gAMA chunk with gamma=0
115allocating id 71
116OK
117set_face 4782 => 71
118libpng warning: Ignoring gAMA chunk with gamma=0
119allocating id 72
120OK
121set_face 4781 => 72
122libpng warning: Ignoring gAMA chunk with gamma=0
123allocating id 73
124OK
125set_face 4784 => 73
126libpng warning: Ignoring gAMA chunk with gamma=0
127
128 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 99 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
129 /*first pass*/ 100 /*first pass*/
130 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 101 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
131 glDepthMask(FALSE); /*disable Z buffer*/ 102 glDepthMask(FALSE); /*disable Z buffer*/
132 if (premultpliedTransparency) 103 if (premultpliedTransparency)

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