--- deliantra/Deliantra-Client/TODO 2007/03/13 01:14:03 1.255 +++ deliantra/Deliantra-Client/TODO 2007/10/20 05:35:28 1.265 @@ -5,8 +5,13 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +* have ctrl=run, shift=fire indicatords somewhere, so people can find out about this feature + +- improve smoothing implementation to be cleaner and more efficient. + +- automccompleter should vanish when its losing focus - allow inventory window to be stacked vertically, maybe? -- ganondorf wants the complete to grow, never shrink +- ganondorf wants the completer to grow, never shrink - keypad-enter does not do the same as return in text entries - ice in /whalingoutpost/misc/castle1 @@ -20,9 +25,6 @@ - player speed is only shown as current, not unencumbered max as in gcfclient - IMPORTANT: stats during item creation == crash? (reported by Grak) -- IMPORTANT: server-protocol/upgrade etc. -- IMPORTANT: good installation instructions/problem faq. -- IMPORTANT: database creation parameters borked - fix and find upgrad epath - FEATURE: beside the floorbox, have a recent inventory items box - fix the pod referencing - L does not get you anywhere. * possibly look into auto-marking (wiki-style) certain key sequences. @@ -30,37 +32,23 @@ should be solved/investigated before 1.0 release: - maybe embed buttons for stuff liek accept-invitation, bind spell etc. - (schmorp) L not working. L should look like bbb. Maybe support // and *? -- when in history "mode", completer cannot access completions at all -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! - offer common options such as use_skill sense xxx etc. in inventory via menu? - buttons should support hovering visually - notebooks should provide visual feedback (support from button class?) -- floorbox out-of-screen after resizing (schmorp) -- identify inventory hover slowness and fix it (schmorp) - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. -- playerbook/skills should have sensible tooltips with skill descriptions - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - mapmap (overview) - scroll visible area by clicking/dragging -- binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. - maybe the top fancyframe border should be larger (for close button and title to be more visible?) -- what happened to the dialog being shown when modifiers are pressed, showing - keybindings for this modifier? post-1.0: -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) - currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). -- examine etc., should use extendeddrawinfo or sth. similar - player list from server for tell etc. commands -- save only dirty cached maps, and save dirty maps != current map -- look into extendedmapinfo - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all"). -- sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs @@ -80,9 +68,6 @@ - 2) hiding exp is always 1, independant of how difficult it is to hide - 3) jumping into monsters does no damage, even though it's supposed to be an attack (mentioned before). You also get no exp for this -- 10) (feature request): bug/typo/idea commands to automatically log - your comments, with the mentioning of the current map (and perhaps an - item, if you do 'bug '). #TODO#d# display texture cache