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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.240 by root, Fri Sep 29 18:03:48 2006 UTC vs.
Revision 1.257 by root, Tue Apr 10 10:13:10 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- improve smoothing implementation to be cleaner and more efficient.
712:17 <@schmorp> will have to do that for gce too 9- make smoothing a separate setting, or depend on fast&ugly.
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 10
11- automccompleter should vanish when its losing focus
12- allow inventory window to be stacked vertically, maybe?
13- ganondorf wants the complete to grow, never shrink
14- keypad-enter does not do the same as return in text entries
15
16- ice in /whalingoutpost/misc/castle1
17 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 18- PANGO: create upstream-patch for inclusion into pango
12- SERVER: document ext/mapinfo and cfplus.ext 19- SERVER: document ext/mapinfo and cfplus.ext
13- SERVER: memleak like hell: probably event-related? 20- SERVER: memleak like hell: probably event-related? (probably not real)
14- LONG-TERM: party member health etc. status (needs player list, then trivial) 21- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels 22- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name 23- LONG-TERM: player on map name
17 24
18- fog-of-war is off by one, (elmex; i've seen this the last time i played) 25- player speed is only shown as current, not unencumbered max as in gcfclient
19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together 26- IMPORTANT: stats during item creation == crash? (reported by Grak)
20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21- IMPORTANT: server-protocol/upgrade etc. 27- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq. 28- IMPORTANT: good installation instructions/problem faq.
23- IMPORTANT: database creation parameters borked - fix and find upgrad epath 29- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- FEATURE: beside the floorbox, have a recent inventory items box 30- FEATURE: beside the floorbox, have a recent inventory items box
25- embedded widgets not always shown at corretc position initially.
26- fix the pod referencing - L<glossary/space> does not get you anywhere. 31- fix the pod referencing - L<glossary/space> does not get you anywhere.
27 * possibly look into auto-marking (wiki-style) certain key sequences. 32 * possibly look into auto-marking (wiki-style) certain key sequences.
28 33
29should be solved/investigated before 1.0 release: 34should be solved/investigated before 1.0 release:
30- should not segfault when no soundcard installed. 35- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
31- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 36- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
32- when in history "mode", completer cannot access completions at all 37- when in history "mode", completer cannot access completions at all
33- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36 ^^^^ when pressing shift-insert
37- offer common options such as use_skill sense xxx etc. in inventory via menu? 39- offer common options such as use_skill sense xxx etc. in inventory via menu?
38- buttons should support hovering visually 40- buttons should support hovering visually
39- notebooks should provide visual feedback (support from button class?) 41- notebooks should provide visual feedback (support from button class?)
40- floorbox out-of-screen after resizing (schmorp) 42- floorbox out-of-screen after resizing (schmorp)
41- identify inventory hover slowness and fix it (schmorp) 43- identify inventory hover slowness and fix it (schmorp)
42- use more graphical frames/separators to make dialogs more eye-pleasing/clean
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 44- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
45- playerbook/skills should have sensible tooltips with skill descriptions 45- playerbook/skills should have sensible tooltips with skill descriptions
46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
47- NPC dialog box should have close button which finishes the dialog
48- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
49- binding window and editor layout broken for long recordings => use scroller 48- binding window and editor layout broken for long recordings => use scroller
50- maybe open the help viewer on the first start, or a simple dialog that 49- maybe open the help viewer on the first start, or a simple dialog that
51 initially lists keybidings for gcfclient converts. 50 initially lists keybidings for gcfclient converts.
52- maybe support mb4/mb5 on selected widgets to facilitate scrolling
53 (inventory, spell list, messge log...) => marc
54- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 51- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
55- but fullscreen => minimize (alt-esc) => no way to go back [windows]
56- spell list => scroll down => "Pickup" => scrollbar not updated
57- what happened to the dialog being shown when modifiers are pressed, showing 52- what happened to the dialog being shown when modifiers are pressed, showing
58 keybindings for this modifier? 53 keybindings for this modifier?
59- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
60 54
61post-1.0: 55post-1.0:
62- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
63 (after starting, press quit) 57 (after starting, press quit)
64- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
73- sliders do not change size after reconfigure. 67- sliders do not change size after reconfigure.
74- enter runmode when cursor-key repeats (maybe not?) 68- enter runmode when cursor-key repeats (maybe not?)
75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
76- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
77 of small textures. 71 of small textures.
72- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
78 73
79TEMPORARY SERVER TODO: 74TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 75- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
81- palyer peaceful setting should be independen of game peaceful setting 76- palyer peaceful setting should be independen of game peaceful setting
82 (i.e. one should be able to become hostile against guards but still 77 (i.e. one should be able to become hostile against guards but still
83 be peaceful - the palyer peaceful would be toggled by priests and shown 78 be peaceful - the palyer peaceful would be toggled by priests and shown
84 in who, the game peaceful steting would be toggled by the peaceful command 79 in who, the game peaceful steting would be toggled by the peaceful command
85 but not otherwise shown). 80 but not otherwise shown).
86- pippij wants playerstealing to work between hostile players
87- attempt_jump tries to kick jumped-into monster,s but doesn't work 81- attempt_jump tries to kick jumped-into monster,s but doesn't work
88- 1) If you hide, and someone can see you trying to hide, you'll get a 82- 1) If you hide, and someone can see you trying to hide, you'll get a
89 message, even when you can't see that other person. 83 message, even when you can't see that other person.
90- 2) hiding exp is always 1, independant of how difficult it is to hide 84- 2) hiding exp is always 1, independant of how difficult it is to hide
91- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
111 glEnd; 105 glEnd;
112 glDisable GL_BLEND; 106 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D; 107 glDisable GL_TEXTURE_2D;
114 } 108 }
115 109
116set_face 4783 => 70
117libpng warning: Ignoring gAMA chunk with gamma=0
118allocating id 71
119OK
120set_face 4782 => 71
121libpng warning: Ignoring gAMA chunk with gamma=0
122allocating id 72
123OK
124set_face 4781 => 72
125libpng warning: Ignoring gAMA chunk with gamma=0
126allocating id 73
127OK
128set_face 4784 => 73
129libpng warning: Ignoring gAMA chunk with gamma=0
130
131 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 110 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
132 /*first pass*/ 111 /*first pass*/
133 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 112 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
134 glDepthMask(FALSE); /*disable Z buffer*/ 113 glDepthMask(FALSE); /*disable Z buffer*/
135 if (premultpliedTransparency) 114 if (premultpliedTransparency)

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