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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC vs.
Revision 1.258 by root, Fri Apr 27 00:59:14 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4[2007-04-27 00:03] [#schmorp] Scara> hab daf�r grad nen fatal gehabt
5[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at script/cfplus line 0
6[2007-04-27 00:02] [#schmorp] Scara> __par_pl::BEGIN() called at script/cfplus line 0
7[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at -e line 171
8[2007-04-27 00:02] [#schmorp] Scara> PAR::import('PAR') called at -e line 885
9[2007-04-27 00:02] [#schmorp] Scara> C:/Perl/site/lib/PAR.pm line 404
10[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf515d8)') called at
11[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
12[2007-04-27 00:02] [#schmorp] Scara> at script/main.pl line 4
13[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf51488)', 1) called
14[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
15[2007-04-27 00:02] [#schmorp] Scara> Event::loop() called at script/cfplus line 2256
16[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at Event.pm line 164
17[2007-04-27 00:02] [#schmorp] Scara> at Event.pm line 164
18[2007-04-27 00:02] [#schmorp] Scara> FATAL: substr outside of string at CFPlus/UI.pm line 2003.
19^^^^ beim edieren von bindings
20
21macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
22
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 23http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 24
612:17 <@schmorp> i do list all libs manually for pclient 25- improve smoothing implementation to be cleaner and more efficient.
712:17 <@schmorp> will have to do that for gce too 26- make smoothing a separate setting, or depend on fast&ugly.
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 27
28- automccompleter should vanish when its losing focus
29- allow inventory window to be stacked vertically, maybe?
30- ganondorf wants the complete to grow, never shrink
31- keypad-enter does not do the same as return in text entries
32
33- ice in /whalingoutpost/misc/castle1
34 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 35- PANGO: create upstream-patch for inclusion into pango
12- SERVER: document ext/mapinfo and cfplus.ext 36- SERVER: document ext/mapinfo and cfplus.ext
13- SERVER: memleak like hell: probably event-related? 37- SERVER: memleak like hell: probably event-related? (probably not real)
38- LONG-TERM: party member health etc. status (needs player list, then trivial)
39- LONG-TERM: map landmark labels
40- LONG-TERM: player on map name
14 41
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 42- player speed is only shown as current, not unencumbered max as in gcfclient
16- skill book - tooltips with description (schmorp) 43- IMPORTANT: stats during item creation == crash? (reported by Grak)
17- IMPORTANT: server-protocol/upgrade etc. 44- IMPORTANT: server-protocol/upgrade etc.
18- IMPORTANT: good installation instructions/problem faq. 45- IMPORTANT: good installation instructions/problem faq.
46- IMPORTANT: database creation parameters borked - fix and find upgrad epath
47- FEATURE: beside the floorbox, have a recent inventory items box
48- fix the pod referencing - L<glossary/space> does not get you anywhere.
49 * possibly look into auto-marking (wiki-style) certain key sequences.
19 50
20should be solved/investigated before 1.0 release: 51should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?! 52- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere? 53- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. 54- when in history "mode", completer cannot access completions at all
24 ^^^^ when pressing shift-insert 55- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- offer common options such as use_skill sense xxx etc. in inventory via menu? 56- offer common options such as use_skill sense xxx etc. in inventory via menu?
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- buttons should support hovering visually 57- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?) 58- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp) 59- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp) 60- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 61- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
34- playerbook/skills should have sensible tooltips with skill descriptions 62- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 63- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- NPC dialog box should have close button which finishes the dialog
37- mapmap (overview) - scroll visible area by clicking/dragging 64- mapmap (overview) - scroll visible area by clicking/dragging
38- binding window and editor layout broken for long recordings => use scroller 65- binding window and editor layout broken for long recordings => use scroller
39- maybe open the help viewer on the first start, or a simple dialog that 66- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts. 67 initially lists keybidings for gcfclient converts.
41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
42 (inventory, spell list, messge log...) => marc
43- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 68- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
45- spell list => scroll down => "Pickup" => scrollbar not updated
46- what happened to the dialog being shown when modifiers are pressed, showing 69- what happened to the dialog being shown when modifiers are pressed, showing
47 keybindings for this modifier? 70 keybindings for this modifier?
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49 71
50post-1.0: 72post-1.0:
51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 73- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
52 (after starting, press quit) 74 (after starting, press quit)
53- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 75- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
62- sliders do not change size after reconfigure. 84- sliders do not change size after reconfigure.
63- enter runmode when cursor-key repeats (maybe not?) 85- enter runmode when cursor-key repeats (maybe not?)
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 86- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65- performance: use texture collections for upstream server data instead if gobs 87- performance: use texture collections for upstream server data instead if gobs
66 of small textures. 88 of small textures.
89- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
67 90
68TEMPORARY SERVER TODO: 91TEMPORARY SERVER TODO:
69- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 92- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
70- palyer peaceful setting should be independen of game peaceful setting 93- palyer peaceful setting should be independen of game peaceful setting
71 (i.e. one should be able to become hostile against guards but still 94 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown 95 be peaceful - the palyer peaceful would be toggled by priests and shown
73 in who, the game peaceful steting would be toggled by the peaceful command 96 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown). 97 but not otherwise shown).
75- pippij wants playerstealing to work between hostile players
76- attempt_jump tries to kick jumped-into monster,s but doesn't work 98- attempt_jump tries to kick jumped-into monster,s but doesn't work
77- 1) If you hide, and someone can see you trying to hide, you'll get a 99- 1) If you hide, and someone can see you trying to hide, you'll get a
78 message, even when you can't see that other person. 100 message, even when you can't see that other person.
79- 2) hiding exp is always 1, independant of how difficult it is to hide 101- 2) hiding exp is always 1, independant of how difficult it is to hide
80- 3) jumping into monsters does no damage, even though it's supposed to 102- 3) jumping into monsters does no damage, even though it's supposed to
100 glEnd; 122 glEnd;
101 glDisable GL_BLEND; 123 glDisable GL_BLEND;
102 glDisable GL_TEXTURE_2D; 124 glDisable GL_TEXTURE_2D;
103 } 125 }
104 126
105set_face 4783 => 70
106libpng warning: Ignoring gAMA chunk with gamma=0
107allocating id 71
108OK
109set_face 4782 => 71
110libpng warning: Ignoring gAMA chunk with gamma=0
111allocating id 72
112OK
113set_face 4781 => 72
114libpng warning: Ignoring gAMA chunk with gamma=0
115allocating id 73
116OK
117set_face 4784 => 73
118libpng warning: Ignoring gAMA chunk with gamma=0
119
120 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 127 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
121 /*first pass*/ 128 /*first pass*/
122 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 129 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
123 glDepthMask(FALSE); /*disable Z buffer*/ 130 glDepthMask(FALSE); /*disable Z buffer*/
124 if (premultpliedTransparency) 131 if (premultpliedTransparency)

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