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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.31 by root, Mon Apr 24 06:05:34 2006 UTC vs.
Revision 1.258 by root, Fri Apr 27 00:59:14 2007 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4[2007-04-27 00:03] [#schmorp] Scara> hab daf�r grad nen fatal gehabt
5[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at script/cfplus line 0
6[2007-04-27 00:02] [#schmorp] Scara> __par_pl::BEGIN() called at script/cfplus line 0
7[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at -e line 171
8[2007-04-27 00:02] [#schmorp] Scara> PAR::import('PAR') called at -e line 885
9[2007-04-27 00:02] [#schmorp] Scara> C:/Perl/site/lib/PAR.pm line 404
10[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf515d8)') called at
11[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
12[2007-04-27 00:02] [#schmorp] Scara> at script/main.pl line 4
13[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf51488)', 1) called
14[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
15[2007-04-27 00:02] [#schmorp] Scara> Event::loop() called at script/cfplus line 2256
16[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at Event.pm line 164
17[2007-04-27 00:02] [#schmorp] Scara> at Event.pm line 164
18[2007-04-27 00:02] [#schmorp] Scara> FATAL: substr outside of string at CFPlus/UI.pm line 2003.
19^^^^ beim edieren von bindings
20
21macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
22
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 23http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 24
3- IMPORTANT: slider should clip to valid range properly 25- improve smoothing implementation to be cleaner and more efficient.
4- IMPIMPIMP-ORA-ANT: history for commandline :) 26- make smoothing a separate setting, or depend on fast&ugly.
5- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11 27
12- enter runmode when cursor-key repeats 28- automccompleter should vanish when its losing focus
13- mapmap (overview) 29- allow inventory window to be stacked vertically, maybe?
14 - convetr to real window 30- ganondorf wants the complete to grow, never shrink
15 - draw rectangle around visible area 31- keypad-enter does not do the same as return in text entries
16 - scroll visible area 32
17 - make size configurable/reesizable 33- ice in /whalingoutpost/misc/castle1
18- use real mapmap size in map caching, not hardcoded 250 size 34 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
35- PANGO: create upstream-patch for inclusion into pango
36- SERVER: document ext/mapinfo and cfplus.ext
37- SERVER: memleak like hell: probably event-related? (probably not real)
38- LONG-TERM: party member health etc. status (needs player list, then trivial)
39- LONG-TERM: map landmark labels
40- LONG-TERM: player on map name
41
42- player speed is only shown as current, not unencumbered max as in gcfclient
43- IMPORTANT: stats during item creation == crash? (reported by Grak)
44- IMPORTANT: server-protocol/upgrade etc.
45- IMPORTANT: good installation instructions/problem faq.
46- IMPORTANT: database creation parameters borked - fix and find upgrad epath
47- FEATURE: beside the floorbox, have a recent inventory items box
48- fix the pod referencing - L<glossary/space> does not get you anywhere.
49 * possibly look into auto-marking (wiki-style) certain key sequences.
50
51should be solved/investigated before 1.0 release:
52- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
53- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
54- when in history "mode", completer cannot access completions at all
55- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
56- offer common options such as use_skill sense xxx etc. in inventory via menu?
57- buttons should support hovering visually
58- notebooks should provide visual feedback (support from button class?)
59- floorbox out-of-screen after resizing (schmorp)
60- identify inventory hover slowness and fix it (schmorp)
61- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
62- playerbook/skills should have sensible tooltips with skill descriptions
63- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
64- mapmap (overview) - scroll visible area by clicking/dragging
65- binding window and editor layout broken for long recordings => use scroller
66- maybe open the help viewer on the first start, or a simple dialog that
67 initially lists keybidings for gcfclient converts.
68- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
69- what happened to the dialog being shown when modifiers are pressed, showing
70 keybindings for this modifier?
71
72post-1.0:
73- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
74 (after starting, press quit)
75- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
77 affect neighbouring visible pixels (border bleeding).
78- examine etc., should use extendeddrawinfo or sth. similar
79- player list from server for tell etc. commands
19- save only dirty cached maps, and save dirty maps != current map 80- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 81- look into extendedmapinfo
21- the stats for the gauges which get into the stats_update function are somehow weird 82- completer should know more about arguments, e.g. cast summon pet monster,
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 83 or that some commands do not take arguments ("drop all").
23- message window layout broken (entry too small). 84- sliders do not change size after reconfigure.
24- mesa-rendering of textview shows only garbage and/or another texture 85- enter runmode when cursor-key repeats (maybe not?)
25- label needs "expected char width" 86- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
26- toplevel should enforce that windows always be partially visible 87- performance: use texture collections for upstream server data instead if gobs
27- maybe move window managing functionality into toplevel 88 of small textures.
28- look into extendeddrawinfo and extendedmapinfo 89- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
29 90
30TEMPORARY SERVER TODO: 91TEMPORARY SERVER TODO:
31- run flawfinder on cf 92- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
32- disable old socket mode in server 93- palyer peaceful setting should be independen of game peaceful setting
33- implement suicide command for server 94 (i.e. one should be able to become hostile against guards but still
34- cavehippo wants hashstring to be changed to hash name 95 be peaceful - the palyer peaceful would be toggled by priests and shown
35- pippij wants playerstealing to work between hostile players 96 in who, the game peaceful steting would be toggled by the peaceful command
36- schmorp wants to rework the who output format 97 but not otherwise shown).
37- attempt_jump tries to kick jumped-into monster,s but doesn't work 98- attempt_jump tries to kick jumped-into monster,s but doesn't work
38- 1) If you hide, and someone can see you trying to hide, you'll get a 99- 1) If you hide, and someone can see you trying to hide, you'll get a
39 message, even when you can't see that other person. 100 message, even when you can't see that other person.
40- 2) hiding exp is always 1, independant of how difficult it is to hide 101- 2) hiding exp is always 1, independant of how difficult it is to hide
41- 3) jumping into monsters does no damage, even though it's supposed to 102- 3) jumping into monsters does no damage, even though it's supposed to
42 be an attack (mentioned before). You also get no exp for this 103 be an attack (mentioned before). You also get no exp for this
43- 10) (feature request): bug/typo/idea commands to automatically log 104- 10) (feature request): bug/typo/idea commands to automatically log
44 your comments, with the mentioning of the current map (and perhaps an 105 your comments, with the mentioning of the current map (and perhaps an
45 item, if you do 'bug <item>'). 106 item, if you do 'bug <item>').
46 107
47"workarounded" but not solved:
48(- IMPORTANT: move widgets to integer coordinates - fix containers!)
49(- pango fontsize measure and decrease to achieve real pixel height)
50 108
51set_face 4783 => 70 109 #TODO#d# display texture cache
52libpng warning: Ignoring gAMA chunk with gamma=0 110 {
53allocating id 71 111 glEnable GL_TEXTURE_2D;
54OK 112 glBindTexture GL_TEXTURE_2D, 41;
55set_face 4782 => 71 113 glColor 1, 1, 1, 1;
56libpng warning: Ignoring gAMA chunk with gamma=0 114 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
57allocating id 72 115 glEnable GL_BLEND;
58OK 116 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
59set_face 4781 => 72 117 glBegin GL_QUADS;
60libpng warning: Ignoring gAMA chunk with gamma=0 118 glTexCoord 0,1; glVertex 0,0;
61allocating id 73 119 glTexCoord 1,1; glVertex 255,0;
62OK 120 glTexCoord 1,0; glVertex 255,255;
63set_face 4784 => 73 121 glTexCoord 0,0; glVertex 0,255;
64libpng warning: Ignoring gAMA chunk with gamma=0 122 glEnd;
123 glDisable GL_BLEND;
124 glDisable GL_TEXTURE_2D;
125 }
65 126
127 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
128 /*first pass*/
129 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
130 glDepthMask(FALSE); /*disable Z buffer*/
131 if (premultpliedTransparency)
132 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
133 else
134 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
135 /*render the object here*/
136
137 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
138 /*second pass*/
139 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
140 glDepthMask(FALSE); /*disable Z buffer*/
141 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
142 /*render the object with alpha replaced with 1-a*/
143
144 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
145 /*third pass*/
146 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
147 glDepthMask(TRUE); /*enable Z buffer*/
148 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
149 /*render the object with alpha replaced with 1*/
150
151

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