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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.26 by root, Sat Apr 22 03:50:23 2006 UTC vs.
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls.
12- IMPORTANT: the completer has problems with pango-markup not getting escaped.
13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
17- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
19- IMPORTANT: '.' in map should repeat last command
20- important: center and improve dialogs (create cFClient::UI::Dialog)
21- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
22- IMPORTANT: inventory update must be incremental (too slow) (really? check)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 24 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 25 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 26 (but updates will be slow UPDATE updates are not at all slow).
27- IMPORTANT: animate faces in inventory etc.
28- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29- IMPORTANT: verify and correct connection-dependent texture management
11 30
31should be solved/investitaged before release:
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
13- mapmap (overview) 40- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18- use real mapmap size in map caching, not hardcoded 250 size
19- save only dirty cached maps, and save dirty maps != current map 41- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21- the stats for the gauges which get into the stats_update function are somehow weird 43- maybe move window managing functionality into toplevel
44- better window management (feedback)
45- look into extendedmapinfo
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47
48low priority:
49- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar
51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 53- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 54 of small textures.
25- label needs "expected char width" 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 56 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 57- pango fontsize measure and decrease to achieve real pixel height
28 58
29- disable old socket mode in server 59TEMPORARY SERVER TODO:
30- implement suicide command for server 60- palyer peaceful setting should be independen of game peaceful setting
31- cavehippo wants hashstring to be changed to hash name 61 (i.e. one should be able to become hostile against guards but still
62 be peaceful - the palyer peaceful would be toggled by priests and shown
63 in who, the game peaceful steting would be toggled by the peaceful command
64 but not otherwise shown).
32- pippij wants playerstealing to work between hostile players 65- pippij wants playerstealing to work between hostile players
33- schmorp wants to rework the who output format
34- attempt_jump tries to kick jumped-into monster,s but doesn't work 66- attempt_jump tries to kick jumped-into monster,s but doesn't work
35- 1) If you hide, and someone can see you trying to hide, you'll get a 67- 1) If you hide, and someone can see you trying to hide, you'll get a
36 message, even when you can't see that other person. 68 message, even when you can't see that other person.
37- 2) hiding exp is always 1, independant of how difficult it is to hide 69- 2) hiding exp is always 1, independant of how difficult it is to hide
38- 3) jumping into monsters does no damage, even though it's supposed to 70- 3) jumping into monsters does no damage, even though it's supposed to
39 be an attack (mentioned before). You also get no exp for this 71 be an attack (mentioned before). You also get no exp for this
40- 10) (feature request): bug/typo/idea commands to automatically log 72- 10) (feature request): bug/typo/idea commands to automatically log
41 your comments, with the mentioning of the current map (and perhaps an 73 your comments, with the mentioning of the current map (and perhaps an
42 item, if you do 'bug <item>'). 74 item, if you do 'bug <item>').
43
44"workarounded" but not solved:
45(- IMPORTANT: move widgets to integer coordinates - fix containers!)
46(- pango fontsize measure and decrease to achieve real pixel height)
47 75
48set_face 4783 => 70 76set_face 4783 => 70
49libpng warning: Ignoring gAMA chunk with gamma=0 77libpng warning: Ignoring gAMA chunk with gamma=0
50allocating id 71 78allocating id 71
51OK 79OK

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