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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.187 by elmex, Sun Jul 2 22:10:57 2006 UTC vs.
Revision 1.260 by root, Sun Jul 15 21:02:20 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- improve smoothing implementation to be cleaner and more efficient.
712:17 <@schmorp> will have to do that for gce too 9- make smoothing a separate setting, or depend on fast&ugly.
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 11- automccompleter should vanish when its losing focus
12 bind action stays open when closing theamcro recorder 12- allow inventory window to be stacked vertically, maybe?
13- IMPORTANT: discuss topmost menu, minor issues 13- ganondorf wants the complete to grow, never shrink
14- enable autopickup/disable in right-click menĂ¼ for map 14- keypad-enter does not do the same as return in text entries
15- help window close button 15
16- floorbox should show currently open container 16- ice in /whalingoutpost/misc/castle1
17- make simple inventory filters: most recently added/changed, normal, only unlocked 17 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
18- PANGO: create upstream-patch for inclusion into pango
19- SERVER: document ext/mapinfo and cfplus.ext
20- SERVER: memleak like hell: probably event-related? (probably not real)
21- LONG-TERM: party member health etc. status (needs player list, then trivial)
22- LONG-TERM: map landmark labels
23- LONG-TERM: player on map name
24
25- player speed is only shown as current, not unencumbered max as in gcfclient
26- IMPORTANT: stats during item creation == crash? (reported by Grak)
27- IMPORTANT: server-protocol/upgrade etc.
28- IMPORTANT: good installation instructions/problem faq.
29- IMPORTANT: database creation parameters borked - fix and find upgrad epath
30- FEATURE: beside the floorbox, have a recent inventory items box
31- fix the pod referencing - L<glossary/space> does not get you anywhere.
32 * possibly look into auto-marking (wiki-style) certain key sequences.
33
34should be solved/investigated before 1.0 release:
35- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
36- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
37- when in history "mode", completer cannot access completions at all
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- minor: skill list which shows XP and lets u bind stuff 39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts.
50- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
51- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier?
53
54post-1.0:
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 55- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 (after starting, press quit) 56 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 57- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
23- show stat changes in statusbox
24
25should be solved/investigated before 1.0 release:
26- mapmap (overview) - scroll visible area by clicking/dragging
27- binding window and editor layout broken for long recordings
28- maybe open the help viewer on the first start, or a simple dialog that
29 initially lists keybidings for gcfclient converts.
30- maybe support mb4/mb5 on selected widgets to facilitate scrolling
31 (inventory, spell list, messge log...) => marc
32- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
33- but fullscreen => minimize (alt-esc) => no way to go back [windows]
34- spell list => scroll down => "Pickup" => scrollbar not updated
35- what happened to the dialog being shown when modifiera are pressed, showing
36 keybindings for this modifier?
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38
39post-1.0:
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding). 59 affect neighbouring visible pixels (border bleeding).
42- examine etc., should use extendeddrawinfo or sth. similar 60- examine etc., should use extendeddrawinfo or sth. similar
43- player list from server for tell etc. commands 61- player list from server for tell etc. commands
44- save only dirty cached maps, and save dirty maps != current map 62- save only dirty cached maps, and save dirty maps != current map
45- look into extendedmapinfo 63- look into extendedmapinfo
46- completer should know more about arguments, e.g. cast summon pet monster, 64- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 65 or that some commands do not take arguments ("drop all").
48- sliders do not change size after reconfigure. 66- sliders do not change size after reconfigure.
49- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
50- cairo/win32 looks like shit (premultiplied alpha bug?)
51 (despite horrendous efforts, this is likely not fixable except by building a custom
52 libcairo for win32).
53 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- performance: use texture collections for upstream server data instead if gobs 69- performance: use texture collections for upstream server data instead if gobs
56 of small textures. 70 of small textures.
71- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
57 72
58TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
59- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
60 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
61 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
62 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
63 but not otherwise shown). 79 but not otherwise shown).
64- pippij wants playerstealing to work between hostile players
65- attempt_jump tries to kick jumped-into monster,s but doesn't work 80- attempt_jump tries to kick jumped-into monster,s but doesn't work
66- 1) If you hide, and someone can see you trying to hide, you'll get a 81- 1) If you hide, and someone can see you trying to hide, you'll get a
67 message, even when you can't see that other person. 82 message, even when you can't see that other person.
68- 2) hiding exp is always 1, independant of how difficult it is to hide 83- 2) hiding exp is always 1, independant of how difficult it is to hide
69- 3) jumping into monsters does no damage, even though it's supposed to 84- 3) jumping into monsters does no damage, even though it's supposed to
70 be an attack (mentioned before). You also get no exp for this 85 be an attack (mentioned before). You also get no exp for this
71- 10) (feature request): bug/typo/idea commands to automatically log 86- 10) (feature request): bug/typo/idea commands to automatically log
72 your comments, with the mentioning of the current map (and perhaps an 87 your comments, with the mentioning of the current map (and perhaps an
73 item, if you do 'bug <item>'). 88 item, if you do 'bug <item>').
74 89
75set_face 4783 => 70 90
76libpng warning: Ignoring gAMA chunk with gamma=0 91 #TODO#d# display texture cache
77allocating id 71 92 {
78OK 93 glEnable GL_TEXTURE_2D;
79set_face 4782 => 71 94 glBindTexture GL_TEXTURE_2D, 41;
80libpng warning: Ignoring gAMA chunk with gamma=0 95 glColor 1, 1, 1, 1;
81allocating id 72 96 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
82OK 97 glEnable GL_BLEND;
83set_face 4781 => 72 98 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
84libpng warning: Ignoring gAMA chunk with gamma=0 99 glBegin GL_QUADS;
85allocating id 73 100 glTexCoord 0,1; glVertex 0,0;
86OK 101 glTexCoord 1,1; glVertex 255,0;
87set_face 4784 => 73 102 glTexCoord 1,0; glVertex 255,255;
88libpng warning: Ignoring gAMA chunk with gamma=0 103 glTexCoord 0,0; glVertex 0,255;
104 glEnd;
105 glDisable GL_BLEND;
106 glDisable GL_TEXTURE_2D;
107 }
89 108
90 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 109 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
91 /*first pass*/ 110 /*first pass*/
92 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 111 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
93 glDepthMask(FALSE); /*disable Z buffer*/ 112 glDepthMask(FALSE); /*disable Z buffer*/

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