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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.260 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.264 by root, Wed Aug 22 21:40:43 2007 UTC

4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5 5
6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
7 7
8- improve smoothing implementation to be cleaner and more efficient. 8- improve smoothing implementation to be cleaner and more efficient.
9- make smoothing a separate setting, or depend on fast&ugly.
10 9
11- automccompleter should vanish when its losing focus 10- automccompleter should vanish when its losing focus
12- allow inventory window to be stacked vertically, maybe? 11- allow inventory window to be stacked vertically, maybe?
13- ganondorf wants the complete to grow, never shrink 12- ganondorf wants the completer to grow, never shrink
14- keypad-enter does not do the same as return in text entries 13- keypad-enter does not do the same as return in text entries
15 14
16- ice in /whalingoutpost/misc/castle1 15- ice in /whalingoutpost/misc/castle1
17 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() 16 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
18- PANGO: create upstream-patch for inclusion into pango 17- PANGO: create upstream-patch for inclusion into pango
22- LONG-TERM: map landmark labels 21- LONG-TERM: map landmark labels
23- LONG-TERM: player on map name 22- LONG-TERM: player on map name
24 23
25- player speed is only shown as current, not unencumbered max as in gcfclient 24- player speed is only shown as current, not unencumbered max as in gcfclient
26- IMPORTANT: stats during item creation == crash? (reported by Grak) 25- IMPORTANT: stats during item creation == crash? (reported by Grak)
27- IMPORTANT: server-protocol/upgrade etc.
28- IMPORTANT: good installation instructions/problem faq.
29- IMPORTANT: database creation parameters borked - fix and find upgrad epath
30- FEATURE: beside the floorbox, have a recent inventory items box 26- FEATURE: beside the floorbox, have a recent inventory items box
31- fix the pod referencing - L<glossary/space> does not get you anywhere. 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
32 * possibly look into auto-marking (wiki-style) certain key sequences. 28 * possibly look into auto-marking (wiki-style) certain key sequences.
33 29
34should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
35- maybe embed buttons for stuff liek accept-invitation, bind spell etc. 31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
36- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 32- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
37- when in history "mode", completer cannot access completions at all
38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
39- offer common options such as use_skill sense xxx etc. in inventory via menu? 33- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually 34- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?) 35- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 36- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that 39- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts. 40 initially lists keybidings for gcfclient converts.
50- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
51- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier?
53 42
54post-1.0: 43post-1.0:
55- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
56 (after starting, press quit)
57- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 44- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding). 46 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands 47- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster, 48- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all"). 49 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure.
67- enter runmode when cursor-key repeats (maybe not?) 50- enter runmode when cursor-key repeats (maybe not?)
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- performance: use texture collections for upstream server data instead if gobs 52- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 53 of small textures.
71- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 54- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
81- 1) If you hide, and someone can see you trying to hide, you'll get a 64- 1) If you hide, and someone can see you trying to hide, you'll get a
82 message, even when you can't see that other person. 65 message, even when you can't see that other person.
83- 2) hiding exp is always 1, independant of how difficult it is to hide 66- 2) hiding exp is always 1, independant of how difficult it is to hide
84- 3) jumping into monsters does no damage, even though it's supposed to 67- 3) jumping into monsters does no damage, even though it's supposed to
85 be an attack (mentioned before). You also get no exp for this 68 be an attack (mentioned before). You also get no exp for this
86- 10) (feature request): bug/typo/idea commands to automatically log
87 your comments, with the mentioning of the current map (and perhaps an
88 item, if you do 'bug <item>').
89 69
90 70
91 #TODO#d# display texture cache 71 #TODO#d# display texture cache
92 { 72 {
93 glEnable GL_TEXTURE_2D; 73 glEnable GL_TEXTURE_2D;

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