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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.227 by root, Sun Jul 30 20:17:52 2006 UTC vs.
Revision 1.262 by root, Tue Aug 21 11:39:16 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- tooltips for experience widgets
712:17 <@schmorp> will have to do that for gce too 9- show currently selected stat exp too (server support required)
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 10
11- improve smoothing implementation to be cleaner and more efficient.
12
13- automccompleter should vanish when its losing focus
14- allow inventory window to be stacked vertically, maybe?
15- ganondorf wants the completer to grow, never shrink
16- keypad-enter does not do the same as return in text entries
17
18- ice in /whalingoutpost/misc/castle1
19 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 20- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- SERVER: document ext/mapinfo and cfplus.ext 21- SERVER: document ext/mapinfo and cfplus.ext
14- SERVER: memleak like hell: probably event-related? 22- SERVER: memleak like hell: probably event-related? (probably not real)
23- LONG-TERM: party member health etc. status (needs player list, then trivial)
24- LONG-TERM: map landmark labels
25- LONG-TERM: player on map name
15 26
16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 27- player speed is only shown as current, not unencumbered max as in gcfclient
17- skill book - tooltips with description (schmorp) 28- IMPORTANT: stats during item creation == crash? (reported by Grak)
18- IMPORTANT: server-protocol/upgrade etc. 29- FEATURE: beside the floorbox, have a recent inventory items box
19- IMPORTANT: good installation instructions/problem faq. 30- fix the pod referencing - L<glossary/space> does not get you anywhere.
31 * possibly look into auto-marking (wiki-style) certain key sequences.
20 32
21should be solved/investigated before 1.0 release: 33should be solved/investigated before 1.0 release:
34- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
35- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
22- offer common options such as use_skill sense xxx etc. in inventory via menu? 36- offer common options such as use_skill sense xxx etc. in inventory via menu?
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- buttons should support hovering visually 37- buttons should support hovering visually
25- notebooks should provide visual feedback (support from button class?) 38- notebooks should provide visual feedback (support from button class?)
26- floorbox out-of-screen after resizing (schmorp)
27- identify inventory hover slowness and fix it (schmorp)
28- use more graphical frames/separators to make dialogs more eye-pleasing/clean
29- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 39- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
30- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
31- playerbook/skills should have sensible tooltips with skill descriptions
32- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
33- NPC dialog box should have close button which finishes the dialog
34- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
35- binding window and editor layout broken for long recordings => use scroller
36- maybe open the help viewer on the first start, or a simple dialog that 42- maybe open the help viewer on the first start, or a simple dialog that
37 initially lists keybidings for gcfclient converts. 43 initially lists keybidings for gcfclient converts.
38- maybe support mb4/mb5 on selected widgets to facilitate scrolling
39 (inventory, spell list, messge log...) => marc
40- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
41- but fullscreen => minimize (alt-esc) => no way to go back [windows]
42- spell list => scroll down => "Pickup" => scrollbar not updated
43- what happened to the dialog being shown when modifiers are pressed, showing
44 keybindings for this modifier?
45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46 45
47post-1.0: 46post-1.0:
48- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
49 (after starting, press quit)
50- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 47- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
51- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
52 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
53- examine etc., should use extendeddrawinfo or sth. similar
54- player list from server for tell etc. commands 50- player list from server for tell etc. commands
55- save only dirty cached maps, and save dirty maps != current map
56- look into extendedmapinfo
57- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
58 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").
59- sliders do not change size after reconfigure.
60- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- performance: use texture collections for upstream server data instead if gobs 55- performance: use texture collections for upstream server data instead if gobs
63 of small textures. 56 of small textures.
57- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
64 58
65TEMPORARY SERVER TODO: 59TEMPORARY SERVER TODO:
66- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 60- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67- palyer peaceful setting should be independen of game peaceful setting 61- palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still 62 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown 63 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command 64 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown). 65 but not otherwise shown).
72- pippij wants playerstealing to work between hostile players
73- attempt_jump tries to kick jumped-into monster,s but doesn't work 66- attempt_jump tries to kick jumped-into monster,s but doesn't work
74- 1) If you hide, and someone can see you trying to hide, you'll get a 67- 1) If you hide, and someone can see you trying to hide, you'll get a
75 message, even when you can't see that other person. 68 message, even when you can't see that other person.
76- 2) hiding exp is always 1, independant of how difficult it is to hide 69- 2) hiding exp is always 1, independant of how difficult it is to hide
77- 3) jumping into monsters does no damage, even though it's supposed to 70- 3) jumping into monsters does no damage, even though it's supposed to
78 be an attack (mentioned before). You also get no exp for this 71 be an attack (mentioned before). You also get no exp for this
79- 10) (feature request): bug/typo/idea commands to automatically log
80 your comments, with the mentioning of the current map (and perhaps an
81 item, if you do 'bug <item>').
82 72
83 73
84 #TODO#d# display texture cache 74 #TODO#d# display texture cache
85 { 75 {
86 glEnable GL_TEXTURE_2D; 76 glEnable GL_TEXTURE_2D;
96 glTexCoord 0,0; glVertex 0,255; 86 glTexCoord 0,0; glVertex 0,255;
97 glEnd; 87 glEnd;
98 glDisable GL_BLEND; 88 glDisable GL_BLEND;
99 glDisable GL_TEXTURE_2D; 89 glDisable GL_TEXTURE_2D;
100 } 90 }
101
102set_face 4783 => 70
103libpng warning: Ignoring gAMA chunk with gamma=0
104allocating id 71
105OK
106set_face 4782 => 71
107libpng warning: Ignoring gAMA chunk with gamma=0
108allocating id 72
109OK
110set_face 4781 => 72
111libpng warning: Ignoring gAMA chunk with gamma=0
112allocating id 73
113OK
114set_face 4784 => 73
115libpng warning: Ignoring gAMA chunk with gamma=0
116 91
117 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 92 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
118 /*first pass*/ 93 /*first pass*/
119 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 94 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
120 glDepthMask(FALSE); /*disable Z buffer*/ 95 glDepthMask(FALSE); /*disable Z buffer*/

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