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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.246 by root, Sun Nov 19 20:34:50 2006 UTC vs.
Revision 1.262 by root, Tue Aug 21 11:39:16 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
8- tooltips for experience widgets
9- show currently selected stat exp too (server support required)
10
11- improve smoothing implementation to be cleaner and more efficient.
12
13- automccompleter should vanish when its losing focus
14- allow inventory window to be stacked vertically, maybe?
15- ganondorf wants the completer to grow, never shrink
16- keypad-enter does not do the same as return in text entries
17
18- ice in /whalingoutpost/misc/castle1
19 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
6- PANGO: create upstream-patch for inclusion into pango 20- PANGO: create upstream-patch for inclusion into pango
7- SERVER: document ext/mapinfo and cfplus.ext 21- SERVER: document ext/mapinfo and cfplus.ext
8- SERVER: memleak like hell: probably event-related? (probably not real) 22- SERVER: memleak like hell: probably event-related? (probably not real)
9- LONG-TERM: party member health etc. status (needs player list, then trivial) 23- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels 24- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name 25- LONG-TERM: player on map name
12 26
13- IMPORTANT: server-protocol/upgrade etc. 27- player speed is only shown as current, not unencumbered max as in gcfclient
14- IMPORTANT: good installation instructions/problem faq. 28- IMPORTANT: stats during item creation == crash? (reported by Grak)
15- IMPORTANT: database creation parameters borked - fix and find upgrad epath
16- FEATURE: beside the floorbox, have a recent inventory items box 29- FEATURE: beside the floorbox, have a recent inventory items box
17- embedded widgets not always shown at corretc position initially.
18- fix the pod referencing - L<glossary/space> does not get you anywhere. 30- fix the pod referencing - L<glossary/space> does not get you anywhere.
19 * possibly look into auto-marking (wiki-style) certain key sequences. 31 * possibly look into auto-marking (wiki-style) certain key sequences.
20 32
21should be solved/investigated before 1.0 release: 33should be solved/investigated before 1.0 release:
22- maybe embed buttons for stuff liek accept-invitation, bind spell etc. 34- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 35- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24- when in history "mode", completer cannot access completions at all
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27 ^^^^ when pressing shift-insert
28- offer common options such as use_skill sense xxx etc. in inventory via menu? 36- offer common options such as use_skill sense xxx etc. in inventory via menu?
29- buttons should support hovering visually 37- buttons should support hovering visually
30- notebooks should provide visual feedback (support from button class?) 38- notebooks should provide visual feedback (support from button class?)
31- floorbox out-of-screen after resizing (schmorp)
32- identify inventory hover slowness and fix it (schmorp)
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 39- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
37- binding window and editor layout broken for long recordings => use scroller
38- maybe open the help viewer on the first start, or a simple dialog that 42- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts. 43 initially lists keybidings for gcfclient converts.
40- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
41- what happened to the dialog being shown when modifiers are pressed, showing
42 keybindings for this modifier?
43 45
44post-1.0: 46post-1.0:
45- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
46 (after starting, press quit)
47- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 47- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands 50- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure.
57- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59- performance: use texture collections for upstream server data instead if gobs 55- performance: use texture collections for upstream server data instead if gobs
60 of small textures. 56 of small textures.
61- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 57- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
71- 1) If you hide, and someone can see you trying to hide, you'll get a 67- 1) If you hide, and someone can see you trying to hide, you'll get a
72 message, even when you can't see that other person. 68 message, even when you can't see that other person.
73- 2) hiding exp is always 1, independant of how difficult it is to hide 69- 2) hiding exp is always 1, independant of how difficult it is to hide
74- 3) jumping into monsters does no damage, even though it's supposed to 70- 3) jumping into monsters does no damage, even though it's supposed to
75 be an attack (mentioned before). You also get no exp for this 71 be an attack (mentioned before). You also get no exp for this
76- 10) (feature request): bug/typo/idea commands to automatically log
77 your comments, with the mentioning of the current map (and perhaps an
78 item, if you do 'bug <item>').
79 72
80 73
81 #TODO#d# display texture cache 74 #TODO#d# display texture cache
82 { 75 {
83 glEnable GL_TEXTURE_2D; 76 glEnable GL_TEXTURE_2D;

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