--- deliantra/Deliantra-Client/TODO 2006/11/19 20:34:50 1.246 +++ deliantra/Deliantra-Client/TODO 2007/08/22 21:40:43 1.264 @@ -1,8 +1,19 @@ http://www.vionline.com/sound.html http://www.stonewashed.net/2.html - + +macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +- improve smoothing implementation to be cleaner and more efficient. + +- automccompleter should vanish when its losing focus +- allow inventory window to be stacked vertically, maybe? +- ganondorf wants the completer to grow, never shrink +- keypad-enter does not do the same as return in text entries + +- ice in /whalingoutpost/misc/castle1 + name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() - PANGO: create upstream-patch for inclusion into pango - SERVER: document ext/mapinfo and cfplus.ext - SERVER: memleak like hell: probably event-related? (probably not real) @@ -10,50 +21,32 @@ - LONG-TERM: map landmark labels - LONG-TERM: player on map name -- IMPORTANT: server-protocol/upgrade etc. -- IMPORTANT: good installation instructions/problem faq. -- IMPORTANT: database creation parameters borked - fix and find upgrad epath +- player speed is only shown as current, not unencumbered max as in gcfclient +- IMPORTANT: stats during item creation == crash? (reported by Grak) - FEATURE: beside the floorbox, have a recent inventory items box -- embedded widgets not always shown at corretc position initially. - fix the pod referencing - L does not get you anywhere. * possibly look into auto-marking (wiki-style) certain key sequences. should be solved/investigated before 1.0 release: - maybe embed buttons for stuff liek accept-invitation, bind spell etc. - (schmorp) L not working. L should look like bbb. Maybe support // and *? -- when in history "mode", completer cannot access completions at all -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. - ^^^^ when pressing shift-insert - offer common options such as use_skill sense xxx etc. in inventory via menu? - buttons should support hovering visually - notebooks should provide visual feedback (support from button class?) -- floorbox out-of-screen after resizing (schmorp) -- identify inventory hover slowness and fix it (schmorp) - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. -- playerbook/skills should have sensible tooltips with skill descriptions - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - mapmap (overview) - scroll visible area by clicking/dragging -- binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. - maybe the top fancyframe border should be larger (for close button and title to be more visible?) -- what happened to the dialog being shown when modifiers are pressed, showing - keybindings for this modifier? post-1.0: -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) - currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). -- examine etc., should use extendeddrawinfo or sth. similar - player list from server for tell etc. commands -- save only dirty cached maps, and save dirty maps != current map -- look into extendedmapinfo - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all"). -- sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs @@ -73,9 +66,6 @@ - 2) hiding exp is always 1, independant of how difficult it is to hide - 3) jumping into monsters does no damage, even though it's supposed to be an attack (mentioned before). You also get no exp for this -- 10) (feature request): bug/typo/idea commands to automatically log - your comments, with the mentioning of the current map (and perhaps an - item, if you do 'bug '). #TODO#d# display texture cache