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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.28 by root, Sun Apr 23 04:41:33 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3- IMPIMPIMP-ORA-ANT: history for commandline :)
4- IMPORTANT: map scroll darken code does not work
5- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11- IMPORTANT: fix pango the "correct" way
12
13- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated.
14 it's somehow only updated when the size of the frame changes. (or the size of
15 the labels itself? or their position?)
16 propably i'm doing something wrong in CFClient::UI::Frame ?
2 17
3- enter runmode when cursor-key repeats 18- enter runmode when cursor-key repeats
4- mapmap (overview) 19- mapmap (overview)
5 - convetr to real window 20 - convetr to real window
6 - draw rectangle around visible area 21 - draw rectangle around visible area
8 - make size configurable/reesizable 23 - make size configurable/reesizable
9- use real mapmap size in map caching, not hardcoded 250 size 24- use real mapmap size in map caching, not hardcoded 250 size
10- save only dirty cached maps, and save dirty maps != current map 25- save only dirty cached maps, and save dirty maps != current map
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
12- the stats for the gauges which get into the stats_update function are somehow weird 27- the stats for the gauges which get into the stats_update function are somehow weird
13- IMPORTANT: map scroll darken code does not work
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
15- message window layout broken (entry too small). 29- message window layout broken (entry too small).
16- mesa-rendering of textview shows only garbage and/or another texture 30- mesa-rendering of textview shows only garbage and/or another texture
17- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small
24- labels have an extra " " at the end that affects size calculations(?)
25- label needs "expected char width" 31- label needs "expected char width"
26- make font description copy: font size changes hurt A LOT (really?)
27- toplevel should enforce that windows always be partially visible 32- toplevel should enforce that windows always be partially visible
28- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
29 34
35TEMPORARY SERVER TODO:
36- run flawfinder on cf
37- disable old socket mode in server
38- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 39- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 40- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>').
33 51
34"workarounded" but not solved: 52"workarounded" but not solved:
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
36(- pango fontsize measure and decrease to achieve real pixel height) 54(- pango fontsize measure and decrease to achieve real pixel height)
37 55

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