--- deliantra/Deliantra-Client/TODO 2006/04/23 04:41:33 1.28 +++ deliantra/Deliantra-Client/TODO 2006/04/25 13:08:17 1.38 @@ -1,20 +1,20 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html -- IMPIMPIMP-ORA-ANT: history for commandline :) -- IMPORTANT: map scroll darken code does not work +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + + +- IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: fix pango the "correct" way - -- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. - it's somehow only updated when the size of the frame changes. (or the size of - the labels itself? or their position?) - propably i'm doing something wrong in CFClient::UI::Frame ? +- remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window @@ -31,8 +31,19 @@ - label needs "expected char width" - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel +- look into extendeddrawinfo and extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). - run flawfinder on cf - disable old socket mode in server - implement suicide command for server