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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.29 by root, Mon Apr 24 02:41:47 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: negative grace points look weird in gauge
4- IMPORTANT: grace points > max grace should be displayed properly (different texture sets?)
5- IMPORTANT: slider should clip to valid range properly
3- IMPIMPIMP-ORA-ANT: history for commandline :) 6- IMPIMPIMP-ORA-ANT: history for commandline :)
7- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow).
13
4- enter runmode when cursor-key repeats 14- enter runmode when cursor-key repeats
5- mapmap (overview) 15- mapmap (overview)
6 - convetr to real window 16 - convetr to real window
7 - draw rectangle around visible area 17 - draw rectangle around visible area
8 - scroll visible area 18 - scroll visible area
9 - make size configurable/reesizable 19 - make size configurable/reesizable
10- use real mapmap size in map caching, not hardcoded 250 size 20- use real mapmap size in map caching, not hardcoded 250 size
11- save only dirty cached maps, and save dirty maps != current map 21- save only dirty cached maps, and save dirty maps != current map
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 22- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
13- the stats for the gauges which get into the stats_update function are somehow weird 23- the stats for the gauges which get into the stats_update function are somehow weird
14- IMPORTANT: map scroll darken code does not work
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 24- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small). 25- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture 26- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 27- label needs "expected char width"
25- toplevel should enforce that windows always be partially visible 28- toplevel should enforce that windows always be partially visible
26- maybe move window managing functionality into toplevel 29- maybe move window managing functionality into toplevel
27 30
31TEMPORARY SERVER TODO:
32- run flawfinder on cf
33- disable old socket mode in server
28- implement suicide command for server 34- implement suicide command for server
29- cavehippo wants hashstring to be changed to hash name 35- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players 36- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 37- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 38- attempt_jump tries to kick jumped-into monster,s but doesn't work

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