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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.29 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.95 by elmex, Mon May 29 20:01:21 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: negative grace points look weird in gauge 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: grace points > max grace should be displayed properly (different texture sets?) 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: slider should clip to valid range properly 812:17 <@schmorp> remind me of it
6- IMPIMPIMP-ORA-ANT: history for commandline :) 912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: statusbox update timer
14- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
18 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19- IMPORTANT:_ map feedback... e.g. when clicking on it
7- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
13 24
25should be solved/investitaged before release:
26- make action recorder to an editor of bindings (edit binding, and record/change actions)
27- rethink message display in lower left corner
28- the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36- add menu itemds for inventory items: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
14- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats
15- mapmap (overview) 39- mapmap (overview) - scroll visible area by clicking/dragging
16 - convetr to real window 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
17 - draw rectangle around visible area 41- maybe move window managing functionality into toplevel
18 - scroll visible area 42- better window management (graphical feedback)
19 - make size configurable/reesizable 43- the player weight somehow updates strangely when dropping/picking up
20- use real mapmap size in map caching, not hardcoded 250 size 44
45low priority:
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
21- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
22- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 52- inventory update must be incremental (too slow) (really? check)
23- the stats for the gauges which get into the stats_update function are somehow weird 53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
24- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
25- message window layout broken (entry too small). 58- performance: use texture collections for upstream server data instead if gobs
26- mesa-rendering of textview shows only garbage and/or another texture 59 of small textures.
27- label needs "expected char width" 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
28- toplevel should enforce that windows always be partially visible 61 affect neighbouring visible pixels (border bleeding).
29- maybe move window managing functionality into toplevel 62- pango fontsize measure and decrease to achieve real pixel height
30 63
31TEMPORARY SERVER TODO: 64TEMPORARY SERVER TODO:
32- run flawfinder on cf 65- palyer peaceful setting should be independen of game peaceful setting
33- disable old socket mode in server 66 (i.e. one should be able to become hostile against guards but still
34- implement suicide command for server 67 be peaceful - the palyer peaceful would be toggled by priests and shown
35- cavehippo wants hashstring to be changed to hash name 68 in who, the game peaceful steting would be toggled by the peaceful command
69 but not otherwise shown).
36- pippij wants playerstealing to work between hostile players 70- pippij wants playerstealing to work between hostile players
37- schmorp wants to rework the who output format
38- attempt_jump tries to kick jumped-into monster,s but doesn't work 71- attempt_jump tries to kick jumped-into monster,s but doesn't work
39- 1) If you hide, and someone can see you trying to hide, you'll get a 72- 1) If you hide, and someone can see you trying to hide, you'll get a
40 message, even when you can't see that other person. 73 message, even when you can't see that other person.
41- 2) hiding exp is always 1, independant of how difficult it is to hide 74- 2) hiding exp is always 1, independant of how difficult it is to hide
42- 3) jumping into monsters does no damage, even though it's supposed to 75- 3) jumping into monsters does no damage, even though it's supposed to
43 be an attack (mentioned before). You also get no exp for this 76 be an attack (mentioned before). You also get no exp for this
44- 10) (feature request): bug/typo/idea commands to automatically log 77- 10) (feature request): bug/typo/idea commands to automatically log
45 your comments, with the mentioning of the current map (and perhaps an 78 your comments, with the mentioning of the current map (and perhaps an
46 item, if you do 'bug <item>'). 79 item, if you do 'bug <item>').
47
48"workarounded" but not solved:
49(- IMPORTANT: move widgets to integer coordinates - fix containers!)
50(- pango fontsize measure and decrease to achieve real pixel height)
51 80
52set_face 4783 => 70 81set_face 4783 => 70
53libpng warning: Ignoring gAMA chunk with gamma=0 82libpng warning: Ignoring gAMA chunk with gamma=0
54allocating id 71 83allocating id 71
55OK 84OK

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