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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.3 by root, Wed Apr 12 00:36:54 2006 UTC vs.
Revision 1.57 by root, Wed May 17 20:52:12 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12- IMPORTANT: '.' in map should repeat last command
13- important: center and improve dialogs (create cFClient::UI::Dialog)
14- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
15- IMPORTANT: inventory update must be incremental (too slow) (really? check)
16- IMPORTANT: user interface (window positions etc.) should be saved, but
17 b) widget layout is nontrivial as to not obscure map
18 c) need better way to center map then middle-button, maybe map overview
19 (but updates will be slow UPDATE updates are not at all slow).
20- IMPORTANT: animate faces in inventory etc.
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- flopper/menu imrpovement:
28 * things that are menus should act more like menus
29 * inmventory etc. should fade-in automatically when used
30- add menu itemds for inventory items: mark/inscribe etc.
31- remove wrap_mode hack from texture and make it a per-texture operation
32- enter runmode when cursor-key repeats
33- mapmap (overview) - scroll visible area by clicking/dragging
34- save only dirty cached maps, and save dirty maps != current map
35- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
36- maybe move window managing functionality into toplevel
37- better window management (feedback)
38- look into extendedmapinfo
39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
40
41low priority:
42- player list from server for tell etc. commands
43- examine etc., should use extendeddrawinfo or sth. similar
44- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
45- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
46- performance: use texture collections for upstream server data instead if gobs
47 of small textures.
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding).
1- pango fontsize measure and decrease to achieve real pixel height 50- pango fontsize measure and decrease to achieve real pixel height
2- label needs "expected char size" 51
52TEMPORARY SERVER TODO:
53- palyer peaceful setting should be independen of game peaceful setting
54 (i.e. one should be able to become hostile against guards but still
55 be peaceful - the palyer peaceful would be toggled by priests and shown
56 in who, the game peaceful steting would be toggled by the peaceful command
57 but not otherwise shown).
58- pippij wants playerstealing to work between hostile players
59- attempt_jump tries to kick jumped-into monster,s but doesn't work
60- 1) If you hide, and someone can see you trying to hide, you'll get a
61 message, even when you can't see that other person.
62- 2) hiding exp is always 1, independant of how difficult it is to hide
63- 3) jumping into monsters does no damage, even though it's supposed to
64 be an attack (mentioned before). You also get no exp for this
65- 10) (feature request): bug/typo/idea commands to automatically log
66 your comments, with the mentioning of the current map (and perhaps an
67 item, if you do 'bug <item>').
68
69set_face 4783 => 70
70libpng warning: Ignoring gAMA chunk with gamma=0
71allocating id 71
72OK
73set_face 4782 => 71
74libpng warning: Ignoring gAMA chunk with gamma=0
75allocating id 72
76OK
77set_face 4781 => 72
78libpng warning: Ignoring gAMA chunk with gamma=0
79allocating id 73
80OK
81set_face 4784 => 73
82libpng warning: Ignoring gAMA chunk with gamma=0
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