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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.30 by root, Mon Apr 24 03:19:41 2006 UTC vs.
Revision 1.112 by root, Fri Jun 2 20:54:24 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPIMPIMP-ORA-ANT: history for commandline :) 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: user interface (window positions etc.) should be saved, but 812:17 <@schmorp> remind me of it
6 a) switching modes clears/recreates all widgets (has to, as parameters 912:17 <@schmorp> qwhen i next bundle it
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11 10
11- IMPORTANT: move most everything into Setup-dialog with subdialogs.
12- IMPORTANT: save map shift in config.
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22
23- binding window and editor layout broken for long recordings
24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
26
27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36- better focus management: put focus onto active windows, remove it again later
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
12- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
13- mapmap (overview) 39- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
15 - draw rectangle around visible area 41- maybe move window managing functionality into toplevel
16 - scroll visible area 42- better window management (graphical feedback)
17 - make size configurable/reesizable 43- the player weight somehow updates strangely when dropping/picking up
18- use real mapmap size in map caching, not hardcoded 250 size 44
45low priority:
46- win32, fow_tetxure sometimes nukes other textures
47 (mostly fixed, but still there: displays list and texture uploads do not go well together)
48- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
49- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize.
52- alt+cursor == diagonal
53- look into extendedmapinfo
19- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 55- inventory update must be incremental (too slow) (really? check)
21- the stats for the gauges which get into the stats_update function are somehow weird 56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 61- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 62 of small textures.
25- label needs "expected char width" 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 64 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 65- pango fontsize measure and decrease to achieve real pixel height
28 66
29TEMPORARY SERVER TODO: 67TEMPORARY SERVER TODO:
30- run flawfinder on cf 68- palyer peaceful setting should be independen of game peaceful setting
31- disable old socket mode in server 69 (i.e. one should be able to become hostile against guards but still
32- implement suicide command for server 70 be peaceful - the palyer peaceful would be toggled by priests and shown
33- cavehippo wants hashstring to be changed to hash name 71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
34- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
35- schmorp wants to rework the who output format
36- attempt_jump tries to kick jumped-into monster,s but doesn't work 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
37- 1) If you hide, and someone can see you trying to hide, you'll get a 75- 1) If you hide, and someone can see you trying to hide, you'll get a
38 message, even when you can't see that other person. 76 message, even when you can't see that other person.
39- 2) hiding exp is always 1, independant of how difficult it is to hide 77- 2) hiding exp is always 1, independant of how difficult it is to hide
40- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
41 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
42- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
43 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
44 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
45
46"workarounded" but not solved:
47(- IMPORTANT: move widgets to integer coordinates - fix containers!)
48(- pango fontsize measure and decrease to achieve real pixel height)
49 83
50set_face 4783 => 70 84set_face 4783 => 70
51libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
52allocating id 71 86allocating id 71
53OK 87OK

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