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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.31 by root, Mon Apr 24 06:05:34 2006 UTC vs.
Revision 1.85 by root, Thu May 25 03:48:03 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPIMPIMP-ORA-ANT: history for commandline :) 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore)
12- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: widget resizing works badly (sometiems not, like fountain
14 in inventory view, or inventory view tables or statusbox entries...)
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT: lose/regain mapping might clear messgae log
22 (maybe this happens when its being updated when the window isn't mapped => no
23 window context?)
24 (this might be fixed now, watch out for it)
25- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
26- IMPORTANT:_ map feedback... e.g. when clicking on it
5- IMPORTANT: user interface (window positions etc.) should be saved, but 27- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 28 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 29 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 30 (but updates will be slow UPDATE updates are not at all slow).
11 31
32should be solved/investitaged before release:
33- rethink message display in lower left corner
34- auto-download of all faces from the server in the bg.
35- many sliders should have labels attached.
36- widgets need to know about their visibility. the inventory
37 completely redraws itself on every animation change, even when its not visible.
38- cairo/win32 looks like shit (premultiplied alpha bug?)
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, press quit)
41- flopper/menu imrpovement:
42 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used
44- add menu itemds for inventory items: mark/inscribe etc.
45- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 46- enter runmode when cursor-key repeats
13- mapmap (overview) 47- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window 48- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
15 - draw rectangle around visible area 49- maybe move window managing functionality into toplevel
16 - scroll visible area 50- better window management (graphical feedback)
17 - make size configurable/reesizable 51
18- use real mapmap size in map caching, not hardcoded 250 size 52low priority:
53- textview should not snap to bottom on resize.
54- alt+2cursor == diagonal
55- look into extendedmapinfo
19- save only dirty cached maps, and save dirty maps != current map 56- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 57- inventory update must be incremental (too slow) (really? check)
21- the stats for the gauges which get into the stats_update function are somehow weird 58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 63- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 64 of small textures.
25- label needs "expected char width" 65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 66 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 67- pango fontsize measure and decrease to achieve real pixel height
28- look into extendeddrawinfo and extendedmapinfo
29 68
30TEMPORARY SERVER TODO: 69TEMPORARY SERVER TODO:
31- run flawfinder on cf 70- palyer peaceful setting should be independen of game peaceful setting
32- disable old socket mode in server 71 (i.e. one should be able to become hostile against guards but still
33- implement suicide command for server 72 be peaceful - the palyer peaceful would be toggled by priests and shown
34- cavehippo wants hashstring to be changed to hash name 73 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown).
35- pippij wants playerstealing to work between hostile players 75- pippij wants playerstealing to work between hostile players
36- schmorp wants to rework the who output format
37- attempt_jump tries to kick jumped-into monster,s but doesn't work 76- attempt_jump tries to kick jumped-into monster,s but doesn't work
38- 1) If you hide, and someone can see you trying to hide, you'll get a 77- 1) If you hide, and someone can see you trying to hide, you'll get a
39 message, even when you can't see that other person. 78 message, even when you can't see that other person.
40- 2) hiding exp is always 1, independant of how difficult it is to hide 79- 2) hiding exp is always 1, independant of how difficult it is to hide
41- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to
42 be an attack (mentioned before). You also get no exp for this 81 be an attack (mentioned before). You also get no exp for this
43- 10) (feature request): bug/typo/idea commands to automatically log 82- 10) (feature request): bug/typo/idea commands to automatically log
44 your comments, with the mentioning of the current map (and perhaps an 83 your comments, with the mentioning of the current map (and perhaps an
45 item, if you do 'bug <item>'). 84 item, if you do 'bug <item>').
46
47"workarounded" but not solved:
48(- IMPORTANT: move widgets to integer coordinates - fix containers!)
49(- pango fontsize measure and decrease to achieve real pixel height)
50 85
51set_face 4783 => 70 86set_face 4783 => 70
52libpng warning: Ignoring gAMA chunk with gamma=0 87libpng warning: Ignoring gAMA chunk with gamma=0
53allocating id 71 88allocating id 71
54OK 89OK

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