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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.13 by root, Sun Apr 16 07:36:22 2006 UTC vs.
Revision 1.32 by root, Mon Apr 24 06:57:38 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: map scroll darken code does not work 3- IMPORTANT: slider should clip to valid range properly
4- IMPORTANT: message window entry widget should defocus automatically when invoked 4- IMPIMPIMP-ORA-ANT: history for commandline :)
5 from the map widget.
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
7- message window layout broken (entry too small).
8- mesa-rendering of textview shows only garbage and/or another texture
9- IMPORTANT: user interface (window positions etc.) should be saved, but 5- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters 6 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent) 7 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 8 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 9 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 10 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 11
16- labels have an extra " " at the end that affects size calculations(?) 12- enter runmode when cursor-key repeats
13- mapmap (overview)
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18- use real mapmap size in map caching, not hardcoded 250 size
19- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
21- the stats for the gauges which get into the stats_update function are somehow weird
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small).
24- mesa-rendering of textview shows only garbage and/or another texture
17- label needs "expected char size" 25- label needs "expected char width"
18- make font description copy: font size changes hurt A LOT (really?)
19- toplevel should enforce that windows always be partially visible 26- toplevel should enforce that windows always be partially visible
20- maybe move window managing functionality into toplevel 27- maybe move window managing functionality into toplevel
28- look into extendeddrawinfo and extendedmapinfo
21 29
30TEMPORARY SERVER TODO:
31- palyer peaceful setting should be independen of game peaceful setting
32 (i.e. one should be able to become hostile against guards but still
33 be peaceful - the palyer peaceful would be toggled by priests and shown
34 in who, the game peaceful steting would be toggled by the peaceful command
35 but not otherwise shown).
36- run flawfinder on cf
37- disable old socket mode in server
38- implement suicide command for server
22- cavehippo wants hashstring to be changed to hash name 39- cavehippo wants hashstring to be changed to hash name
40- pippij wants playerstealing to work between hostile players
41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>').
23 51
24"workarounded" but not solved: 52"workarounded" but not solved:
25(- IMPORTANT: move widgets to integer coordinates - fix containers!) 53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
26(- pango fontsize measure and decrease to achieve real pixel height) 54(- pango fontsize measure and decrease to achieve real pixel height)
27 55

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