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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.32 by root, Mon Apr 24 06:57:38 2006 UTC vs.
Revision 1.41 by elmex, Thu Apr 27 08:55:34 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
3- IMPORTANT: slider should clip to valid range properly 9- IMPORTANT: slider should clip to valid range properly
4- IMPIMPIMP-ORA-ANT: history for commandline :)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent) 12 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
11 17
18- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 19- enter runmode when cursor-key repeats
13- mapmap (overview) 20- mapmap (overview)
14 - convetr to real window 21 - convetr to real window
15 - draw rectangle around visible area 22 - draw rectangle around visible area
16 - scroll visible area 23 - scroll visible area
24- mesa-rendering of textview shows only garbage and/or another texture 31- mesa-rendering of textview shows only garbage and/or another texture
25- label needs "expected char width" 32- label needs "expected char width"
26- toplevel should enforce that windows always be partially visible 33- toplevel should enforce that windows always be partially visible
27- maybe move window managing functionality into toplevel 34- maybe move window managing functionality into toplevel
28- look into extendeddrawinfo and extendedmapinfo 35- look into extendeddrawinfo and extendedmapinfo
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
29 41
30TEMPORARY SERVER TODO: 42TEMPORARY SERVER TODO:
31- palyer peaceful setting should be independen of game peaceful setting 43- palyer peaceful setting should be independen of game peaceful setting
32 (i.e. one should be able to become hostile against guards but still 44 (i.e. one should be able to become hostile against guards but still
33 be peaceful - the palyer peaceful would be toggled by priests and shown 45 be peaceful - the palyer peaceful would be toggled by priests and shown

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