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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.32 by root, Mon Apr 24 06:57:38 2006 UTC vs.
Revision 1.46 by root, Mon May 8 20:55:47 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: kick elmex for not documenting the bugs here so other people
9 cannot work on them.
10- IMPORTANT: inventory update must be incremental (too slow)
3- IMPORTANT: slider should clip to valid range properly 11- IMPORTANT: slider should clip to valid range properly
4- IMPIMPIMP-ORA-ANT: history for commandline :)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management
11 19
20should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window)
23- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 24- enter runmode when cursor-key repeats
13- mapmap (overview) 25- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18- use real mapmap size in map caching, not hardcoded 250 size
19- save only dirty cached maps, and save dirty maps != current map 26- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21- the stats for the gauges which get into the stats_update function are somehow weird
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small).
24- mesa-rendering of textview shows only garbage and/or another texture 28- mesa-rendering of textview shows only garbage and/or another texture
25- label needs "expected char width"
26- toplevel should enforce that windows always be partially visible
27- maybe move window managing functionality into toplevel 29- maybe move window managing functionality into toplevel
28- look into extendeddrawinfo and extendedmapinfo 30- look into extendeddrawinfo and extendedmapinfo
31- update/check_size should be done at most once/frame/widget.
32
33low priority:
34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36- performance: use texture collections for upstream server data instead if gobs
37 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding).
40- pango fontsize measure and decrease to achieve real pixel height
29 41
30TEMPORARY SERVER TODO: 42TEMPORARY SERVER TODO:
31- palyer peaceful setting should be independen of game peaceful setting 43- palyer peaceful setting should be independen of game peaceful setting
32 (i.e. one should be able to become hostile against guards but still 44 (i.e. one should be able to become hostile against guards but still
33 be peaceful - the palyer peaceful would be toggled by priests and shown 45 be peaceful - the palyer peaceful would be toggled by priests and shown
47 be an attack (mentioned before). You also get no exp for this 59 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log 60- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an 61 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>'). 62 item, if you do 'bug <item>').
51 63
52"workarounded" but not solved:
53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
54(- pango fontsize measure and decrease to achieve real pixel height)
55
56set_face 4783 => 70 64set_face 4783 => 70
57libpng warning: Ignoring gAMA chunk with gamma=0 65libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 71 66allocating id 71
59OK 67OK
60set_face 4782 => 71 68set_face 4782 => 71

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