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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.18 by elmex, Mon Apr 17 20:29:36 2006 UTC vs.
Revision 1.37 by root, Tue Apr 25 12:56:34 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 312:17 <@schmorp> i do list all libs manually for pclient
4- the stats for the gauges which get into the stats_update function are somehow weird 412:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: map scroll darken code does not work 512:17 <@schmorp> remind me of it
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 612:17 <@schmorp> qwhen i next bundle it
7- message window layout broken (entry too small). 7
8- mesa-rendering of textview shows only garbage and/or another texture 8
9- IMPORTANT: slider should clip to valid range properly
9- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent) 12 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 16
16- labels have an extra " " at the end that affects size calculations(?) 17- enter runmode when cursor-key repeats
18- mapmap (overview)
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small).
29- mesa-rendering of textview shows only garbage and/or another texture
17- label needs "expected char width" 30- label needs "expected char width"
18- make font description copy: font size changes hurt A LOT (really?)
19- toplevel should enforce that windows always be partially visible 31- toplevel should enforce that windows always be partially visible
20- maybe move window managing functionality into toplevel 32- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
35- performance: use texture collections for upstream server data instead if gobs
36 of small textures.
37- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
38 affect neighbouring visible pixels (border bleeding).
21 39
40TEMPORARY SERVER TODO:
41- palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown).
46- run flawfinder on cf
47- disable old socket mode in server
48- implement suicide command for server
22- cavehippo wants hashstring to be changed to hash name 49- cavehippo wants hashstring to be changed to hash name
23- pippij wants playerstealing to work between hostile players 50- pippij wants playerstealing to work between hostile players
24- schmorp wants to rework the who output format 51- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person.
55- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to
57 be an attack (mentioned before). You also get no exp for this
58- 10) (feature request): bug/typo/idea commands to automatically log
59 your comments, with the mentioning of the current map (and perhaps an
60 item, if you do 'bug <item>').
25 61
26"workarounded" but not solved: 62"workarounded" but not solved:
27(- IMPORTANT: move widgets to integer coordinates - fix containers!) 63(- IMPORTANT: move widgets to integer coordinates - fix containers!)
28(- pango fontsize measure and decrease to achieve real pixel height) 64(- pango fontsize measure and decrease to achieve real pixel height)
29 65

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