--- deliantra/Deliantra-Client/TODO 2006/04/25 12:56:34 1.37 +++ deliantra/Deliantra-Client/TODO 2006/04/27 08:55:34 1.41 @@ -5,7 +5,7 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it - +- IMPORTANT: containers must be arrays, not hashes, for floor ordering - IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters @@ -13,7 +13,9 @@ b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). +- IMPORTANT: animate faces in inventory etc. +- remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window @@ -31,7 +33,7 @@ - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - look into extendeddrawinfo and extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively