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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.37 by root, Tue Apr 25 12:56:34 2006 UTC vs.
Revision 1.52 by root, Wed May 17 10:08:07 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: inventory update must be incremental (too slow) (really? check)
9- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management
16 19
20should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window)
23- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 24- enter runmode when cursor-key repeats
18- mapmap (overview) 25- mapmap (overview) - scroll visible area by clicking/dragging
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map 26- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird 28- maybe move window managing functionality into toplevel
29- better window management (feedback)
30- look into extendedmapinfo
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32
33low priority:
34- player list from server for tell etc. commands
35- examine etc., should use extendeddrawinfo or sth. similar
36- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small).
29- mesa-rendering of textview shows only garbage and/or another texture
30- label needs "expected char width"
31- toplevel should enforce that windows always be partially visible
32- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
35- performance: use texture collections for upstream server data instead if gobs 38- performance: use texture collections for upstream server data instead if gobs
36 of small textures. 39 of small textures.
37- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
38 affect neighbouring visible pixels (border bleeding). 41 affect neighbouring visible pixels (border bleeding).
42- pango fontsize measure and decrease to achieve real pixel height
39 43
40TEMPORARY SERVER TODO: 44TEMPORARY SERVER TODO:
41- palyer peaceful setting should be independen of game peaceful setting 45- palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still 46 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown 47 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command 48 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown). 49 but not otherwise shown).
46- run flawfinder on cf
47- disable old socket mode in server
48- implement suicide command for server
49- cavehippo wants hashstring to be changed to hash name
50- pippij wants playerstealing to work between hostile players 50- pippij wants playerstealing to work between hostile players
51- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work 51- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a 52- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person. 53 message, even when you can't see that other person.
55- 2) hiding exp is always 1, independant of how difficult it is to hide 54- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to 55- 3) jumping into monsters does no damage, even though it's supposed to
57 be an attack (mentioned before). You also get no exp for this 56 be an attack (mentioned before). You also get no exp for this
58- 10) (feature request): bug/typo/idea commands to automatically log 57- 10) (feature request): bug/typo/idea commands to automatically log
59 your comments, with the mentioning of the current map (and perhaps an 58 your comments, with the mentioning of the current map (and perhaps an
60 item, if you do 'bug <item>'). 59 item, if you do 'bug <item>').
61
62"workarounded" but not solved:
63(- IMPORTANT: move widgets to integer coordinates - fix containers!)
64(- pango fontsize measure and decrease to achieve real pixel height)
65 60
66set_face 4783 => 70 61set_face 4783 => 70
67libpng warning: Ignoring gAMA chunk with gamma=0 62libpng warning: Ignoring gAMA chunk with gamma=0
68allocating id 71 63allocating id 71
69OK 64OK

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