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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.37 by root, Tue Apr 25 12:56:34 2006 UTC vs.
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
9- IMPORTANT: slider should clip to valid range properly 12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
16 34
35should be solved/investitaged before release:
36- many sliders should have labels attached.
37- widgets need to know about their visibility. the inventory
38 completely redraws itself on every animation change, even when its not visible.
39- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window)
42- flopper/menu imrpovement:
43 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used
45- add menu itemds for inventory items: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 47- enter runmode when cursor-key repeats
18- mapmap (overview) 48- mapmap (overview) - scroll visible area by clicking/dragging
19 - convetr to real window 49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20 - draw rectangle around visible area 50- maybe move window managing functionality into toplevel
21 - scroll visible area 51- better window management (graphical feedback)
22 - make size configurable/reesizable 52
23- use real mapmap size in map caching, not hardcoded 250 size 53low priority:
54- look into extendedmapinfo
24- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 56- inventory update must be incremental (too slow) (really? check)
26- the stats for the gauges which get into the stats_update function are somehow weird 57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small).
29- mesa-rendering of textview shows only garbage and/or another texture
30- label needs "expected char width"
31- toplevel should enforce that windows always be partially visible
32- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
35- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs
36 of small textures. 63 of small textures.
37- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
38 affect neighbouring visible pixels (border bleeding). 65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
39 67
40TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:
41- palyer peaceful setting should be independen of game peaceful setting 69- palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still 70 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown 71 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command 72 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown). 73 but not otherwise shown).
46- run flawfinder on cf
47- disable old socket mode in server
48- implement suicide command for server
49- cavehippo wants hashstring to be changed to hash name
50- pippij wants playerstealing to work between hostile players 74- pippij wants playerstealing to work between hostile players
51- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work 75- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a 76- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person. 77 message, even when you can't see that other person.
55- 2) hiding exp is always 1, independant of how difficult it is to hide 78- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to 79- 3) jumping into monsters does no damage, even though it's supposed to
57 be an attack (mentioned before). You also get no exp for this 80 be an attack (mentioned before). You also get no exp for this
58- 10) (feature request): bug/typo/idea commands to automatically log 81- 10) (feature request): bug/typo/idea commands to automatically log
59 your comments, with the mentioning of the current map (and perhaps an 82 your comments, with the mentioning of the current map (and perhaps an
60 item, if you do 'bug <item>'). 83 item, if you do 'bug <item>').
61
62"workarounded" but not solved:
63(- IMPORTANT: move widgets to integer coordinates - fix containers!)
64(- pango fontsize measure and decrease to achieve real pixel height)
65 84
66set_face 4783 => 70 85set_face 4783 => 70
67libpng warning: Ignoring gAMA chunk with gamma=0 86libpng warning: Ignoring gAMA chunk with gamma=0
68allocating id 71 87allocating id 71
69OK 88OK

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