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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.38 by root, Tue Apr 25 13:08:17 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: map scroll darken code does not work 312:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 412:17 <@schmorp> will have to do that for gce too
5 from the map widget. 512:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 612:17 <@schmorp> qwhen i next bundle it
7
8
9- IMPORTANT: slider should clip to valid range properly
7- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent) 12 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 16
14- labels have an extra " " at the end that affects size calculations(?) 17- remove wrap_mode hack from texture and make it a per-texture operation
18- enter runmode when cursor-key repeats
19- mapmap (overview)
20 - convetr to real window
21 - draw rectangle around visible area
22 - scroll visible area
23 - make size configurable/reesizable
24- use real mapmap size in map caching, not hardcoded 250 size
25- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
27- the stats for the gauges which get into the stats_update function are somehow weird
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small).
30- mesa-rendering of textview shows only garbage and/or another texture
15- label needs "expected char size" 31- label needs "expected char width"
16- make font description copy: font size changes hurt A LOT (really?)
17- toplevel should enforce that windows always be partially visible 32- toplevel should enforce that windows always be partially visible
18- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
36- performance: use texture collections for upstream server data instead if gobs
37 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding).
19 40
41TEMPORARY SERVER TODO:
42- palyer peaceful setting should be independen of game peaceful setting
43 (i.e. one should be able to become hostile against guards but still
44 be peaceful - the palyer peaceful would be toggled by priests and shown
45 in who, the game peaceful steting would be toggled by the peaceful command
46 but not otherwise shown).
47- run flawfinder on cf
48- disable old socket mode in server
49- implement suicide command for server
20- cavehippo wants hashstring to be changed to hash name 50- cavehippo wants hashstring to be changed to hash name
51- pippij wants playerstealing to work between hostile players
52- schmorp wants to rework the who output format
53- attempt_jump tries to kick jumped-into monster,s but doesn't work
54- 1) If you hide, and someone can see you trying to hide, you'll get a
55 message, even when you can't see that other person.
56- 2) hiding exp is always 1, independant of how difficult it is to hide
57- 3) jumping into monsters does no damage, even though it's supposed to
58 be an attack (mentioned before). You also get no exp for this
59- 10) (feature request): bug/typo/idea commands to automatically log
60 your comments, with the mentioning of the current map (and perhaps an
61 item, if you do 'bug <item>').
21 62
22"workarounded" but not solved: 63"workarounded" but not solved:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 64(- IMPORTANT: move widgets to integer coordinates - fix containers!)
24(- pango fontsize measure and decrease to achieve real pixel height) 65(- pango fontsize measure and decrease to achieve real pixel height)
25 66

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