--- deliantra/Deliantra-Client/TODO 2006/04/18 20:18:34 1.20 +++ deliantra/Deliantra-Client/TODO 2006/04/25 13:08:17 1.38 @@ -1,5 +1,20 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + + +- IMPORTANT: slider should clip to valid range properly +- IMPORTANT: user interface (window positions etc.) should be saved, but + a) switching modes clears/recreates all widgets (has to, as parameters + are not resolution-independent) + b) widget layout is nontrivial as to not obscure map + c) need better way to center map then middle-button, maybe map overview + (but updates will be slow UPDATE updates are not at all slow). + +- remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window @@ -10,26 +25,40 @@ - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges - the stats for the gauges which get into the stats_update function are somehow weird -- IMPORTANT: map scroll darken code does not work - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). - mesa-rendering of textview shows only garbage and/or another texture -- IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). -- labels are generally shown too small -- labels have an extra " " at the end that affects size calculations(?) - label needs "expected char width" -- make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel +- look into extendeddrawinfo and extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). +- run flawfinder on cf +- disable old socket mode in server +- implement suicide command for server - cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players - schmorp wants to rework the who output format +- attempt_jump tries to kick jumped-into monster,s but doesn't work +- 1) If you hide, and someone can see you trying to hide, you'll get a + message, even when you can't see that other person. +- 2) hiding exp is always 1, independant of how difficult it is to hide +- 3) jumping into monsters does no damage, even though it's supposed to + be an attack (mentioned before). You also get no exp for this +- 10) (feature request): bug/typo/idea commands to automatically log + your comments, with the mentioning of the current map (and perhaps an + item, if you do 'bug '). "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!)