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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.38 by root, Tue Apr 25 13:08:17 2006 UTC vs.
Revision 1.56 by root, Wed May 17 20:21:27 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
9- IMPORTANT: slider should clip to valid range properly 12- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 16 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 17 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 18 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
16 22
23should be solved/investitaged before release:
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window)
26- flopper/menu imrpovement:
27 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used
29- add menu itemds for inventory items: mark/inscribe etc.
17- remove wrap_mode hack from texture and make it a per-texture operation 30- remove wrap_mode hack from texture and make it a per-texture operation
18- enter runmode when cursor-key repeats 31- enter runmode when cursor-key repeats
19- mapmap (overview) 32- mapmap (overview) - scroll visible area by clicking/dragging
20 - convetr to real window
21 - draw rectangle around visible area
22 - scroll visible area
23 - make size configurable/reesizable
24- use real mapmap size in map caching, not hardcoded 250 size
25- save only dirty cached maps, and save dirty maps != current map 33- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 34- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
27- the stats for the gauges which get into the stats_update function are somehow weird 35- maybe move window managing functionality into toplevel
36- better window management (feedback)
37- look into extendedmapinfo
38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39
40low priority:
41- player list from server for tell etc. commands
42- examine etc., should use extendeddrawinfo or sth. similar
43- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 44- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small).
30- mesa-rendering of textview shows only garbage and/or another texture
31- label needs "expected char width"
32- toplevel should enforce that windows always be partially visible
33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
36- performance: use texture collections for upstream server data instead if gobs 45- performance: use texture collections for upstream server data instead if gobs
37 of small textures. 46 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 47- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding). 48 affect neighbouring visible pixels (border bleeding).
49- pango fontsize measure and decrease to achieve real pixel height
40 50
41TEMPORARY SERVER TODO: 51TEMPORARY SERVER TODO:
42- palyer peaceful setting should be independen of game peaceful setting 52- palyer peaceful setting should be independen of game peaceful setting
43 (i.e. one should be able to become hostile against guards but still 53 (i.e. one should be able to become hostile against guards but still
44 be peaceful - the palyer peaceful would be toggled by priests and shown 54 be peaceful - the palyer peaceful would be toggled by priests and shown
45 in who, the game peaceful steting would be toggled by the peaceful command 55 in who, the game peaceful steting would be toggled by the peaceful command
46 but not otherwise shown). 56 but not otherwise shown).
47- run flawfinder on cf
48- disable old socket mode in server
49- implement suicide command for server
50- cavehippo wants hashstring to be changed to hash name
51- pippij wants playerstealing to work between hostile players 57- pippij wants playerstealing to work between hostile players
52- schmorp wants to rework the who output format
53- attempt_jump tries to kick jumped-into monster,s but doesn't work 58- attempt_jump tries to kick jumped-into monster,s but doesn't work
54- 1) If you hide, and someone can see you trying to hide, you'll get a 59- 1) If you hide, and someone can see you trying to hide, you'll get a
55 message, even when you can't see that other person. 60 message, even when you can't see that other person.
56- 2) hiding exp is always 1, independant of how difficult it is to hide 61- 2) hiding exp is always 1, independant of how difficult it is to hide
57- 3) jumping into monsters does no damage, even though it's supposed to 62- 3) jumping into monsters does no damage, even though it's supposed to
58 be an attack (mentioned before). You also get no exp for this 63 be an attack (mentioned before). You also get no exp for this
59- 10) (feature request): bug/typo/idea commands to automatically log 64- 10) (feature request): bug/typo/idea commands to automatically log
60 your comments, with the mentioning of the current map (and perhaps an 65 your comments, with the mentioning of the current map (and perhaps an
61 item, if you do 'bug <item>'). 66 item, if you do 'bug <item>').
62
63"workarounded" but not solved:
64(- IMPORTANT: move widgets to integer coordinates - fix containers!)
65(- pango fontsize measure and decrease to achieve real pixel height)
66 67
67set_face 4783 => 70 68set_face 4783 => 70
68libpng warning: Ignoring gAMA chunk with gamma=0 69libpng warning: Ignoring gAMA chunk with gamma=0
69allocating id 71 70allocating id 71
70OK 71OK

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