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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.38 by root, Tue Apr 25 13:08:17 2006 UTC vs.
Revision 1.96 by root, Tue May 30 07:13:08 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: toplevel geometry is not respected on moves.
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT:_ map feedback... e.g. when clicking on it
10- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
16 25
26should be solved/investitaged before release:
27- make action recorder to an editor of bindings (edit binding, and record/change actions)
28- rethink message display in lower left corner
29- the inventory
30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
17- remove wrap_mode hack from texture and make it a per-texture operation 38- remove wrap_mode hack from texture and make it a per-texture operation
18- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
19- mapmap (overview) 40- mapmap (overview) - scroll visible area by clicking/dragging
20 - convetr to real window 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21 - draw rectangle around visible area 42- maybe move window managing functionality into toplevel
22 - scroll visible area 43- better window management (graphical feedback)
23 - make size configurable/reesizable 44- the player weight somehow updates strangely when dropping/picking up
24- use real mapmap size in map caching, not hardcoded 250 size 45
46low priority:
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
50- alt+cursor == diagonal
51- look into extendedmapinfo
25- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 53- inventory update must be incremental (too slow) (really? check)
27- the stats for the gauges which get into the stats_update function are somehow weird 54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small).
30- mesa-rendering of textview shows only garbage and/or another texture
31- label needs "expected char width"
32- toplevel should enforce that windows always be partially visible
33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
36- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
37 of small textures. 60 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding). 62 affect neighbouring visible pixels (border bleeding).
63- pango fontsize measure and decrease to achieve real pixel height
40 64
41TEMPORARY SERVER TODO: 65TEMPORARY SERVER TODO:
42- palyer peaceful setting should be independen of game peaceful setting 66- palyer peaceful setting should be independen of game peaceful setting
43 (i.e. one should be able to become hostile against guards but still 67 (i.e. one should be able to become hostile against guards but still
44 be peaceful - the palyer peaceful would be toggled by priests and shown 68 be peaceful - the palyer peaceful would be toggled by priests and shown
45 in who, the game peaceful steting would be toggled by the peaceful command 69 in who, the game peaceful steting would be toggled by the peaceful command
46 but not otherwise shown). 70 but not otherwise shown).
47- run flawfinder on cf
48- disable old socket mode in server
49- implement suicide command for server
50- cavehippo wants hashstring to be changed to hash name
51- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
52- schmorp wants to rework the who output format
53- attempt_jump tries to kick jumped-into monster,s but doesn't work 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
54- 1) If you hide, and someone can see you trying to hide, you'll get a 73- 1) If you hide, and someone can see you trying to hide, you'll get a
55 message, even when you can't see that other person. 74 message, even when you can't see that other person.
56- 2) hiding exp is always 1, independant of how difficult it is to hide 75- 2) hiding exp is always 1, independant of how difficult it is to hide
57- 3) jumping into monsters does no damage, even though it's supposed to 76- 3) jumping into monsters does no damage, even though it's supposed to
58 be an attack (mentioned before). You also get no exp for this 77 be an attack (mentioned before). You also get no exp for this
59- 10) (feature request): bug/typo/idea commands to automatically log 78- 10) (feature request): bug/typo/idea commands to automatically log
60 your comments, with the mentioning of the current map (and perhaps an 79 your comments, with the mentioning of the current map (and perhaps an
61 item, if you do 'bug <item>'). 80 item, if you do 'bug <item>').
62
63"workarounded" but not solved:
64(- IMPORTANT: move widgets to integer coordinates - fix containers!)
65(- pango fontsize measure and decrease to achieve real pixel height)
66 81
67set_face 4783 => 70 82set_face 4783 => 70
68libpng warning: Ignoring gAMA chunk with gamma=0 83libpng warning: Ignoring gAMA chunk with gamma=0
69allocating id 71 84allocating id 71
70OK 85OK

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