--- deliantra/Deliantra-Client/TODO 2006/04/25 13:51:47 1.39 +++ deliantra/Deliantra-Client/TODO 2006/05/18 00:56:27 1.60 @@ -1,3 +1,6 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -5,39 +8,50 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it - -- IMPORTANT: slider should clip to valid range properly +- IMPORTANT: lose/regain mapping might clear messgae log + (maybe this happens when its being updated when the window isn't mapped => no + window context?) +- IMPORTANT:_ map feedback... e.g. when clicking on it +- IMPORTANT: online documentation for the client (rig up a podviewer with textview) +- IMPORTANT: '.' in map should repeat last command +- important: center and improve dialogs (create cFClient::UI::Dialog) +- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so +- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - IMPORTANT: animate faces in inventory etc. +- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. +- IMPORTANT: verify and correct connection-dependent texture management +should be solved/investitaged before release: +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, pressing login with connection refused, then close window) +- flopper/menu imrpovement: + * things that are menus should act more like menus + * inmventory etc. should fade-in automatically when used +- add menu itemds for inventory items: mark/inscribe etc. - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats -- mapmap (overview) - - convetr to real window - - draw rectangle around visible area - - scroll visible area - - make size configurable/reesizable -- use real mapmap size in map caching, not hardcoded 250 size +- mapmap (overview) - scroll visible area by clicking/dragging - save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- the stats for the gauges which get into the stats_update function are somehow weird -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- message window layout broken (entry too small). -- mesa-rendering of textview shows only garbage and/or another texture -- label needs "expected char width" -- toplevel should enforce that windows always be partially visible +- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- look into extendeddrawinfo and extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) +- better window management (feedback) +- look into extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) + +low priority: +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). +- pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting @@ -45,12 +59,7 @@ be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). -- run flawfinder on cf -- disable old socket mode in server -- implement suicide command for server -- cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players -- schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person. @@ -61,10 +70,6 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). -"workarounded" but not solved: -(- IMPORTANT: move widgets to integer coordinates - fix containers!) -(- pango fontsize measure and decrease to achieve real pixel height) - set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71