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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.4 by root, Wed Apr 12 02:00:06 2006 UTC vs.
Revision 1.111 by elmex, Fri Jun 2 19:03:42 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: save map shift in config.
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
25 (remaining things to do: testing, seems not to work reliably?)
26
27- binding window and editor layout broken for long recordings
28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
29- minor: skill list which shows XP and lets u bind stuff
30
31should be solved/investitaged before release:
32- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40- better focus management: put focus onto active windows, remove it again later
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- enter runmode when cursor-key repeats (maybe not?)
43- mapmap (overview) - scroll visible area by clicking/dragging
44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- maybe move window managing functionality into toplevel
46- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up
48
49low priority:
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
63- performance: use texture collections for upstream server data instead if gobs
64 of small textures.
65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding).
1- pango fontsize measure and decrease to achieve real pixel height 67- pango fontsize measure and decrease to achieve real pixel height
2- label needs "expected char size" 68
3- widgets need to be destroyed on gl_init 69TEMPORARY SERVER TODO:
4- make font description copy: font size changes hurt A LOT 70- palyer peaceful setting should be independen of game peaceful setting
71 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown
73 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown).
75- pippij wants playerstealing to work between hostile players
76- attempt_jump tries to kick jumped-into monster,s but doesn't work
77- 1) If you hide, and someone can see you trying to hide, you'll get a
78 message, even when you can't see that other person.
79- 2) hiding exp is always 1, independant of how difficult it is to hide
80- 3) jumping into monsters does no damage, even though it's supposed to
81 be an attack (mentioned before). You also get no exp for this
82- 10) (feature request): bug/typo/idea commands to automatically log
83 your comments, with the mentioning of the current map (and perhaps an
84 item, if you do 'bug <item>').
85
86set_face 4783 => 70
87libpng warning: Ignoring gAMA chunk with gamma=0
88allocating id 71
89OK
90set_face 4782 => 71
91libpng warning: Ignoring gAMA chunk with gamma=0
92allocating id 72
93OK
94set_face 4781 => 72
95libpng warning: Ignoring gAMA chunk with gamma=0
96allocating id 73
97OK
98set_face 4784 => 73
99libpng warning: Ignoring gAMA chunk with gamma=0
100

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