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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.4 by root, Wed Apr 12 02:00:06 2006 UTC vs.
Revision 1.80 by root, Thu May 25 02:23:13 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
12- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
13 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
19- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: user interface (window positions etc.) should be saved, but
21 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow).
24
25should be solved/investitaged before release:
26- rethink message display in lower left corner
27- auto-download of all faces from the server in the bg.
28- many sliders should have labels attached.
29- widgets need to know about their visibility. the inventory
30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- maybe move window managing functionality into toplevel
43- better window management (graphical feedback)
44
45low priority:
46- textview should not snap to bottom on resize.
47- alt+2cursor == diagonal
48- look into extendedmapinfo
49- save only dirty cached maps, and save dirty maps != current map
50- inventory update must be incremental (too slow) (really? check)
51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs
57 of small textures.
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
1- pango fontsize measure and decrease to achieve real pixel height 60- pango fontsize measure and decrease to achieve real pixel height
2- label needs "expected char size" 61
3- widgets need to be destroyed on gl_init 62TEMPORARY SERVER TODO:
4- make font description copy: font size changes hurt A LOT 63- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown).
68- pippij wants playerstealing to work between hostile players
69- attempt_jump tries to kick jumped-into monster,s but doesn't work
70- 1) If you hide, and someone can see you trying to hide, you'll get a
71 message, even when you can't see that other person.
72- 2) hiding exp is always 1, independant of how difficult it is to hide
73- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>').
78
79set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71
82OK
83set_face 4782 => 71
84libpng warning: Ignoring gAMA chunk with gamma=0
85allocating id 72
86OK
87set_face 4781 => 72
88libpng warning: Ignoring gAMA chunk with gamma=0
89allocating id 73
90OK
91set_face 4784 => 73
92libpng warning: Ignoring gAMA chunk with gamma=0
93

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