--- deliantra/Deliantra-Client/TODO 2006/04/12 02:00:06 1.4 +++ deliantra/Deliantra-Client/TODO 2006/05/30 14:35:08 1.98 @@ -1,4 +1,96 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + +http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html + +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + +- IMPORTANT: toplevel geometry is not respected on moves. +- IMPORTANT: user_x/user_y for layout setting +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- IMPORTANT:_ map feedback... e.g. when clicking on it +- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) + b) widget layout is nontrivial as to not obscure map + c) need better way to center map then middle-button, maybe map overview + (but updates will be slow UPDATE updates are not at all slow). +- IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag) + +should be solved/investitaged before release: +- rethink message display in lower left corner +- the inventory + completely redraws itself on every animation change, even when its not visible. +- cairo/win32 looks like shit (premultiplied alpha bug?) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- flopper/menu imrpovement: + * things that are menus should act more like menus + * inmventory etc. should fade-in automatically when used +- add menu itemds for inventory items: mark/inscribe etc. +- remove wrap_mode hack from texture and make it a per-texture operation +- enter runmode when cursor-key repeats +- mapmap (overview) - scroll visible area by clicking/dragging +- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- maybe move window managing functionality into toplevel +- better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up + +low priority: +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- textview should not snap to bottom on resize. +- alt+cursor == diagonal +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) +- try to synchronize local animation speed with server updates to save on screen refreshes. +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). - pango fontsize measure and decrease to achieve real pixel height -- label needs "expected char size" -- widgets need to be destroyed on gl_init -- make font description copy: font size changes hurt A LOT + +TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). +- pippij wants playerstealing to work between hostile players +- attempt_jump tries to kick jumped-into monster,s but doesn't work +- 1) If you hide, and someone can see you trying to hide, you'll get a + message, even when you can't see that other person. +- 2) hiding exp is always 1, independant of how difficult it is to hide +- 3) jumping into monsters does no damage, even though it's supposed to + be an attack (mentioned before). You also get no exp for this +- 10) (feature request): bug/typo/idea commands to automatically log + your comments, with the mentioning of the current map (and perhaps an + item, if you do 'bug '). + +set_face 4783 => 70 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 71 +OK +set_face 4782 => 71 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 72 +OK +set_face 4781 => 72 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 73 +OK +set_face 4784 => 73 +libpng warning: Ignoring gAMA chunk with gamma=0 +