--- deliantra/Deliantra-Client/TODO 2006/04/24 08:44:23 1.33 +++ deliantra/Deliantra-Client/TODO 2006/04/25 13:57:50 1.40 @@ -1,5 +1,11 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + +- IMPORTANT: containers must be arrays, not hashes, for floor ordering - IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters @@ -7,7 +13,9 @@ b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). +- IMPORTANT: animate faces in inventory etc. +- remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window @@ -25,6 +33,11 @@ - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - look into extendeddrawinfo and extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting