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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.35 by root, Mon Apr 24 11:54:25 2006 UTC vs.
Revision 1.40 by root, Tue Apr 25 13:57:50 2006 UTC

312:17 <@schmorp> i do list all libs manually for pclient 312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 612:17 <@schmorp> qwhen i next bundle it
7 7
8 8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly 9- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent) 12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
16 17
18- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 19- enter runmode when cursor-key repeats
18- mapmap (overview) 20- mapmap (overview)
19 - convetr to real window 21 - convetr to real window
20 - draw rectangle around visible area 22 - draw rectangle around visible area
21 - scroll visible area 23 - scroll visible area
29- mesa-rendering of textview shows only garbage and/or another texture 31- mesa-rendering of textview shows only garbage and/or another texture
30- label needs "expected char width" 32- label needs "expected char width"
31- toplevel should enforce that windows always be partially visible 33- toplevel should enforce that windows always be partially visible
32- maybe move window managing functionality into toplevel 34- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo 35- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) 36- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
35 41
36TEMPORARY SERVER TODO: 42TEMPORARY SERVER TODO:
37- palyer peaceful setting should be independen of game peaceful setting 43- palyer peaceful setting should be independen of game peaceful setting
38 (i.e. one should be able to become hostile against guards but still 44 (i.e. one should be able to become hostile against guards but still
39 be peaceful - the palyer peaceful would be toggled by priests and shown 45 be peaceful - the palyer peaceful would be toggled by priests and shown

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