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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.36 by root, Tue Apr 25 12:14:09 2006 UTC vs.
Revision 1.40 by root, Tue Apr 25 13:57:50 2006 UTC

312:17 <@schmorp> i do list all libs manually for pclient 312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 612:17 <@schmorp> qwhen i next bundle it
7 7
8 8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly 9- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent) 12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
16 17
18- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 19- enter runmode when cursor-key repeats
18- mapmap (overview) 20- mapmap (overview)
19 - convetr to real window 21 - convetr to real window
20 - draw rectangle around visible area 22 - draw rectangle around visible area
21 - scroll visible area 23 - scroll visible area
30- label needs "expected char width" 32- label needs "expected char width"
31- toplevel should enforce that windows always be partially visible 33- toplevel should enforce that windows always be partially visible
32- maybe move window managing functionality into toplevel 34- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo 35- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) 36- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
35- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36 affect neighbouring visible pixels (border bleeding). 40 affect neighbouring visible pixels (border bleeding).
37 41
38TEMPORARY SERVER TODO: 42TEMPORARY SERVER TODO:
39- palyer peaceful setting should be independen of game peaceful setting 43- palyer peaceful setting should be independen of game peaceful setting

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