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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.42 by root, Fri Apr 28 09:22:00 2006 UTC vs.
Revision 1.111 by elmex, Fri Jun 2 19:03:42 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: save map shift in config.
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it
10- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
11 a) switching modes clears/recreates all widgets (has to, as parameters 25 (remaining things to do: testing, seems not to work reliably?)
12 are not resolution-independent) 26
13 b) widget layout is nontrivial as to not obscure map 27- binding window and editor layout broken for long recordings
14 c) need better way to center map then middle-button, maybe map overview 28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
15 (but updates will be slow UPDATE updates are not at all slow). 29- minor: skill list which shows XP and lets u bind stuff
16- IMPORTANT: animate faces in inventory etc.
17 30
18should be solved/investitaged before release: 31should be solved/investitaged before release:
19- remove wrap_mode hack from texture and make it a per-texture operation 32- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that
34- rethink message display in lower left corner
35- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40- better focus management: put focus onto active windows, remove it again later
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
20- enter runmode when cursor-key repeats 42- enter runmode when cursor-key repeats (maybe not?)
21- mapmap (overview) 43- mapmap (overview) - scroll visible area by clicking/dragging
22 - scroll visible area
23- save only dirty cached maps, and save dirty maps != current map
24- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
25- mesa-rendering of textview shows only garbage and/or another texture
26- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
27- look into extendeddrawinfo and extendedmapinfo 46- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up
28 48
29low priority: 49low priority:
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
30- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
33 of small textures. 64 of small textures.
34- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35 affect neighbouring visible pixels (border bleeding). 66 affect neighbouring visible pixels (border bleeding).
36- pango fontsize measure and decrease to achieve real pixel height 67- pango fontsize measure and decrease to achieve real pixel height
39- palyer peaceful setting should be independen of game peaceful setting 70- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still 71 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown 72 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command 73 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown). 74 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
47- cavehippo wants hashstring to be changed to hash name
48- pippij wants playerstealing to work between hostile players 75- pippij wants playerstealing to work between hostile players
49- schmorp wants to rework the who output format
50- attempt_jump tries to kick jumped-into monster,s but doesn't work 76- attempt_jump tries to kick jumped-into monster,s but doesn't work
51- 1) If you hide, and someone can see you trying to hide, you'll get a 77- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person. 78 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide 79- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to

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