--- deliantra/Deliantra-Client/TODO 2006/04/28 09:22:00 1.42 +++ deliantra/Deliantra-Client/TODO 2006/05/25 16:56:11 1.86 @@ -1,3 +1,6 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -5,30 +8,56 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: containers must be arrays, not hashes, for floor ordering -- IMPORTANT: slider should clip to valid range properly +- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- IMPORTANT: lose/regain mapping might clear messgae log + (maybe this happens when its being updated when the window isn't mapped => no + window context?) + (this might be fixed now, watch out for it) +- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. +- IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. should be solved/investitaged before release: +- rethink message display in lower left corner +- auto-download of all faces from the server in the bg. +- many sliders should have labels attached. +- widgets need to know about their visibility. the inventory + completely redraws itself on every animation change, even when its not visible. +- cairo/win32 looks like shit (premultiplied alpha bug?) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- flopper/menu imrpovement: + * things that are menus should act more like menus + * inmventory etc. should fade-in automatically when used +- add menu itemds for inventory items: mark/inscribe etc. - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats -- mapmap (overview) - - scroll visible area -- save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- mesa-rendering of textview shows only garbage and/or another texture +- mapmap (overview) - scroll visible area by clicking/dragging +- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- look into extendeddrawinfo and extendedmapinfo +- better window management (graphical feedback) low priority: +- textview should not snap to bottom on resize. +- alt+2cursor == diagonal +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) +- try to synchronize local animation speed with server updates to save on screen refreshes. +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively @@ -41,12 +70,7 @@ be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). -- run flawfinder on cf -- disable old socket mode in server -- implement suicide command for server -- cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players -- schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person.