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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.43 by root, Fri Apr 28 17:18:29 2006 UTC vs.
Revision 1.49 by root, Fri May 12 15:45:41 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
9- IMPORTANT: slider should clip to valid range properly 15- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 20- IMPORTANT: animate faces in inventory etc.
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
17 23
18should be solved/investitaged before release: 24should be solved/investitaged before release:
19- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
20 (after starting, pressing ogin with connection refused, then close window) 26 (after starting, pressing login with connection refused, then close window)
21- remove wrap_mode hack from texture and make it a per-texture operation 27- remove wrap_mode hack from texture and make it a per-texture operation
22- enter runmode when cursor-key repeats 28- enter runmode when cursor-key repeats
23- mapmap (overview) 29- mapmap (overview) - scroll visible area by clicking/dragging
24 - scroll visible area
25- save only dirty cached maps, and save dirty maps != current map 30- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
27- mesa-rendering of textview shows only garbage and/or another texture 32- mesa-rendering of textview shows only garbage and/or another texture
28- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
29- look into extendeddrawinfo and extendedmapinfo 34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
30 36
31low priority: 37low priority:
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
32- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
34- performance: use texture collections for upstream server data instead if gobs 41- performance: use texture collections for upstream server data instead if gobs
35 of small textures. 42 of small textures.
36- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 43- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41- palyer peaceful setting should be independen of game peaceful setting 48- palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still 49 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown 50 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command 51 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown). 52 but not otherwise shown).
46- run flawfinder on cf
47- disable old socket mode in server
48- implement suicide command for server
49- cavehippo wants hashstring to be changed to hash name
50- pippij wants playerstealing to work between hostile players 53- pippij wants playerstealing to work between hostile players
51- schmorp wants to rework the who output format 54- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work 55- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a 56- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person. 57 message, even when you can't see that other person.

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