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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.44 by root, Sun May 7 21:10:58 2006 UTC vs.
Revision 1.48 by root, Fri May 12 02:08:51 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
9- IMPORTANT: slider should clip to valid range properly 15- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 20- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18 ein savebed aufzusuchen. 22- IMPORTANT: verify and correct connection-dependent texture management
19 23
20should be solved/investitaged before release: 24should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing ogin with connection refused, then close window) 26 (after starting, pressing login with connection refused, then close window)
23- remove wrap_mode hack from texture and make it a per-texture operation 27- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats 28- enter runmode when cursor-key repeats
25- mapmap (overview) 29- mapmap (overview) - scroll visible area by clicking/dragging
26 - scroll visible area
27- save only dirty cached maps, and save dirty maps != current map 30- save only dirty cached maps, and save dirty maps != current map
28- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
29- mesa-rendering of textview shows only garbage and/or another texture 32- mesa-rendering of textview shows only garbage and/or another texture
30- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
31- look into extendeddrawinfo and extendedmapinfo 34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
32 36
33low priority: 37low priority:
34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 38- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36- performance: use texture collections for upstream server data instead if gobs 40- performance: use texture collections for upstream server data instead if gobs

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