--- deliantra/Deliantra-Client/TODO 2006/05/08 17:23:06 1.45 +++ deliantra/Deliantra-Client/TODO 2006/06/02 16:27:27 1.110 @@ -1,3 +1,6 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -5,35 +8,58 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: containers must be arrays, not hashes, for floor ordering -- IMPORTANT: slider should clip to valid range properly -- IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. -- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt - ein savebed aufzusuchen. -- IMPORTANT: verify and correct connection-dependent texture management +- IMPORTANT: save map shift in config. +- IMPORTANT: where did the window titles go, damnit? +- IMPORTANT: message log window often loses contents after refreshes/res switches + (m,aybe not, maybe after loging out and in again?) +- IMPORTANT: toplevel geometry is not respected on moves. +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- IMPORTANT:_ map feedback... e.g. when clicking on it +- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) + (remaining things to do: testing, seems not to work reliably?) + +- binding window and editor layout broken for long recordings +- sorted spell dialog +- minor: skill list which shows XP and lets u bind stuff should be solved/investitaged before release: +- log messages received and commands sent to ~/.crossfire/log.$ip +- the binding editor should have a append-record mode or something like that +- rethink message display in lower left corner +- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing ogin with connection refused, then close window) -- remove wrap_mode hack from texture and make it a per-texture operation -- enter runmode when cursor-key repeats -- mapmap (overview) - - scroll visible area -- save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- mesa-rendering of textview shows only garbage and/or another texture + (after starting, press quit) +- flopper/menu imrpovement: + * things that are menus should act more like menus +- better focus management: put focus onto active windows, remove it again later +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. +- enter runmode when cursor-key repeats (maybe not?) +- mapmap (overview) - scroll visible area by clicking/dragging +- split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- look into extendeddrawinfo and extendedmapinfo +- better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- textview should not snap to bottom on resize. +- alt+cursor == diagonal +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) +- try to synchronize local animation speed with server updates to save on screen refreshes. +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively @@ -46,12 +72,7 @@ be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). -- run flawfinder on cf -- disable old socket mode in server -- implement suicide command for server -- cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players -- schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person.