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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.45 by root, Mon May 8 17:23:06 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: invite (and maybe others) _need_ to be documented
10- IMPORTANT: user interface (window positions etc.) should be saved, but 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
11 a) switching modes clears/recreates all widgets (has to, as parameters 14- IMPORTANT: save map shift in config.
12 are not resolution-independent) 15- IMPORTANT: message log window often loses contents after refreshes/res switches
13 b) widget layout is nontrivial as to not obscure map 16 (m,aybe not, maybe after loging out and in again?)
14 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: toplevel geometry is not respected on moves.
15 (but updates will be slow UPDATE updates are not at all slow). 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: animate faces in inventory etc. 19- IMPORTANT: statusbox update timer
17- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt 20- IMPORTANT: statusbox tooltip must not go away on updates
18 ein savebed aufzusuchen. 21- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: verify and correct connection-dependent texture management 22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
20 29
21should be solved/investitaged before release: 30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- the binding editor should have a append-record mode or something like that
35- rethink message display in lower left corner
36- cairo/win32 looks like shit (premultiplied alpha bug?)
22- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
23 (after starting, pressing ogin with connection refused, then close window) 38 (after starting, press quit)
24- remove wrap_mode hack from texture and make it a per-texture operation 39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41- better focus management: put focus onto active windows, remove it again later
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
25- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats (maybe not?)
26- mapmap (overview) 44- mapmap (overview) - scroll visible area by clicking/dragging
27 - scroll visible area
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
30- mesa-rendering of textview shows only garbage and/or another texture
31- maybe move window managing functionality into toplevel 46- maybe move window managing functionality into toplevel
32- look into extendeddrawinfo and extendedmapinfo 47- better window management (graphical feedback)
48- the player weight somehow updates strangely when dropping/picking up
33 49
34low priority: 50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize.
57- alt+cursor == diagonal
58- look into extendedmapinfo
59- save only dirty cached maps, and save dirty maps != current map
60- inventory update must be incremental (too slow) (really? check)
61- try to synchronize local animation speed with server updates to save on screen refreshes.
62- player list from server for tell etc. commands
63- examine etc., should use extendeddrawinfo or sth. similar
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
35- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
38 of small textures. 67 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 68- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 69 affect neighbouring visible pixels (border bleeding).
41- pango fontsize measure and decrease to achieve real pixel height 70- pango fontsize measure and decrease to achieve real pixel height
44- palyer peaceful setting should be independen of game peaceful setting 73- palyer peaceful setting should be independen of game peaceful setting
45 (i.e. one should be able to become hostile against guards but still 74 (i.e. one should be able to become hostile against guards but still
46 be peaceful - the palyer peaceful would be toggled by priests and shown 75 be peaceful - the palyer peaceful would be toggled by priests and shown
47 in who, the game peaceful steting would be toggled by the peaceful command 76 in who, the game peaceful steting would be toggled by the peaceful command
48 but not otherwise shown). 77 but not otherwise shown).
49- run flawfinder on cf
50- disable old socket mode in server
51- implement suicide command for server
52- cavehippo wants hashstring to be changed to hash name
53- pippij wants playerstealing to work between hostile players 78- pippij wants playerstealing to work between hostile players
54- schmorp wants to rework the who output format
55- attempt_jump tries to kick jumped-into monster,s but doesn't work 79- attempt_jump tries to kick jumped-into monster,s but doesn't work
56- 1) If you hide, and someone can see you trying to hide, you'll get a 80- 1) If you hide, and someone can see you trying to hide, you'll get a
57 message, even when you can't see that other person. 81 message, even when you can't see that other person.
58- 2) hiding exp is always 1, independant of how difficult it is to hide 82- 2) hiding exp is always 1, independant of how difficult it is to hide
59- 3) jumping into monsters does no damage, even though it's supposed to 83- 3) jumping into monsters does no damage, even though it's supposed to

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