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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.12 by root, Sun Apr 16 07:33:36 2006 UTC vs.
Revision 1.45 by root, Mon May 8 17:23:06 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: map scroll darken code does not work 312:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 412:17 <@schmorp> will have to do that for gce too
5 from the map widget. 512:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 612:17 <@schmorp> qwhen i next bundle it
7- mesa-rendering of textview shows only garbage and/or another texture 7
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly
8- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
9 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
10 are not resolution-independent) 12 are not resolution-independent)
11 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
12 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
13 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
14- labels are generally shown too small 16- IMPORTANT: animate faces in inventory etc.
15- labels have an extra " " at the end that affects size calculations(?) 17- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt
16- label needs "expected char size" 18 ein savebed aufzusuchen.
17- make font description copy: font size changes hurt A LOT (really?) 19- IMPORTANT: verify and correct connection-dependent texture management
18- toplevel should enforce that windows always be partially visible 20
21should be solved/investitaged before release:
22- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
23 (after starting, pressing ogin with connection refused, then close window)
24- remove wrap_mode hack from texture and make it a per-texture operation
25- enter runmode when cursor-key repeats
26- mapmap (overview)
27 - scroll visible area
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
30- mesa-rendering of textview shows only garbage and/or another texture
19- maybe move window managing functionality into toplevel 31- maybe move window managing functionality into toplevel
32- look into extendeddrawinfo and extendedmapinfo
20 33
34low priority:
35- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
41- pango fontsize measure and decrease to achieve real pixel height
42
43TEMPORARY SERVER TODO:
44- palyer peaceful setting should be independen of game peaceful setting
45 (i.e. one should be able to become hostile against guards but still
46 be peaceful - the palyer peaceful would be toggled by priests and shown
47 in who, the game peaceful steting would be toggled by the peaceful command
48 but not otherwise shown).
49- run flawfinder on cf
50- disable old socket mode in server
51- implement suicide command for server
21- cavehippo wants hashstring to be changed to hash name 52- cavehippo wants hashstring to be changed to hash name
22 53- pippij wants playerstealing to work between hostile players
23"workarounded" but not solved: 54- schmorp wants to rework the who output format
24(- IMPORTANT: move widgets to integer coordinates - fix containers!) 55- attempt_jump tries to kick jumped-into monster,s but doesn't work
25(- pango fontsize measure and decrease to achieve real pixel height) 56- 1) If you hide, and someone can see you trying to hide, you'll get a
57 message, even when you can't see that other person.
58- 2) hiding exp is always 1, independant of how difficult it is to hide
59- 3) jumping into monsters does no damage, even though it's supposed to
60 be an attack (mentioned before). You also get no exp for this
61- 10) (feature request): bug/typo/idea commands to automatically log
62 your comments, with the mentioning of the current map (and perhaps an
63 item, if you do 'bug <item>').
26 64
27set_face 4783 => 70 65set_face 4783 => 70
28libpng warning: Ignoring gAMA chunk with gamma=0 66libpng warning: Ignoring gAMA chunk with gamma=0
29allocating id 71 67allocating id 71
30OK 68OK

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