--- deliantra/Deliantra-Client/TODO 2006/04/25 12:56:34 1.37 +++ deliantra/Deliantra-Client/TODO 2006/05/08 17:23:06 1.45 @@ -5,7 +5,7 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it - +- IMPORTANT: containers must be arrays, not hashes, for floor ordering - IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters @@ -13,29 +13,32 @@ b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - +- IMPORTANT: animate faces in inventory etc. +- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt + ein savebed aufzusuchen. +- IMPORTANT: verify and correct connection-dependent texture management + +should be solved/investitaged before release: +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, pressing ogin with connection refused, then close window) +- remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - - convetr to real window - - draw rectangle around visible area - scroll visible area - - make size configurable/reesizable -- use real mapmap size in map caching, not hardcoded 250 size - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- the stats for the gauges which get into the stats_update function are somehow weird -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- message window layout broken (entry too small). - mesa-rendering of textview shows only garbage and/or another texture -- label needs "expected char width" -- toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - look into extendeddrawinfo and extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) + +low priority: +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). +- pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting @@ -59,10 +62,6 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). -"workarounded" but not solved: -(- IMPORTANT: move widgets to integer coordinates - fix containers!) -(- pango fontsize measure and decrease to achieve real pixel height) - set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71