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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.17 by root, Mon Apr 17 09:08:54 2006 UTC vs.
Revision 1.46 by root, Mon May 8 20:55:47 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: map scroll darken code does not work 312:17 <@schmorp> i do list all libs manually for pclient
4- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 412:17 <@schmorp> will have to do that for gce too
5- message window layout broken (entry too small). 512:17 <@schmorp> remind me of it
6- mesa-rendering of textview shows only garbage and/or another texture 612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: kick elmex for not documenting the bugs here so other people
9 cannot work on them.
10- IMPORTANT: inventory update must be incremental (too slow)
11- IMPORTANT: slider should clip to valid range properly
7- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 16- IMPORTANT: animate faces in inventory etc.
14- labels have an extra " " at the end that affects size calculations(?) 17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
15- label needs "expected char width" 18- IMPORTANT: verify and correct connection-dependent texture management
16- make font description copy: font size changes hurt A LOT (really?) 19
17- toplevel should enforce that windows always be partially visible 20should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window)
23- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
18- maybe move window managing functionality into toplevel 29- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo
31- update/check_size should be done at most once/frame/widget.
19 32
33low priority:
34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36- performance: use texture collections for upstream server data instead if gobs
37 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding).
40- pango fontsize measure and decrease to achieve real pixel height
41
42TEMPORARY SERVER TODO:
43- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
20- cavehippo wants hashstring to be changed to hash name 51- cavehippo wants hashstring to be changed to hash name
21- pippij wants playerstealing to work between hostile players 52- pippij wants playerstealing to work between hostile players
22- schmorp wants to rework the who output format 53- schmorp wants to rework the who output format
23 54- attempt_jump tries to kick jumped-into monster,s but doesn't work
24"workarounded" but not solved: 55- 1) If you hide, and someone can see you trying to hide, you'll get a
25(- IMPORTANT: move widgets to integer coordinates - fix containers!) 56 message, even when you can't see that other person.
26(- pango fontsize measure and decrease to achieve real pixel height) 57- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to
59 be an attack (mentioned before). You also get no exp for this
60- 10) (feature request): bug/typo/idea commands to automatically log
61 your comments, with the mentioning of the current map (and perhaps an
62 item, if you do 'bug <item>').
27 63
28set_face 4783 => 70 64set_face 4783 => 70
29libpng warning: Ignoring gAMA chunk with gamma=0 65libpng warning: Ignoring gAMA chunk with gamma=0
30allocating id 71 66allocating id 71
31OK 67OK

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