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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.27 by elmex, Sat Apr 22 12:14:43 2006 UTC vs.
Revision 1.46 by root, Mon May 8 20:55:47 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPIMPIMP-ORA-ANT: history for commandline :) 312:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: kick elmex for not documenting the bugs here so other people
9 cannot work on them.
10- IMPORTANT: inventory update must be incremental (too slow)
11- IMPORTANT: slider should clip to valid range properly
5- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management
11 19
12- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 20should be solved/investitaged before release:
13 it's somehow only updated when the size of the frame changes. (or the size of 21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
14 the labels itself? or their position?) 22 (after starting, pressing login with connection refused, then close window)
15 propably i'm doing something wrong in CFClient::UI::Frame ? 23- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
29- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo
31- update/check_size should be done at most once/frame/widget.
16 32
17- enter runmode when cursor-key repeats 33low priority:
18- mapmap (overview)
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
29- mesa-rendering of textview shows only garbage and/or another texture 36- performance: use texture collections for upstream server data instead if gobs
30- label needs "expected char width" 37 of small textures.
31- toplevel should enforce that windows always be partially visible 38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32- maybe move window managing functionality into toplevel 39 affect neighbouring visible pixels (border bleeding).
40- pango fontsize measure and decrease to achieve real pixel height
33 41
42TEMPORARY SERVER TODO:
43- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown).
48- run flawfinder on cf
34- disable old socket mode in server 49- disable old socket mode in server
35- implement suicide command for server 50- implement suicide command for server
36- cavehippo wants hashstring to be changed to hash name 51- cavehippo wants hashstring to be changed to hash name
37- pippij wants playerstealing to work between hostile players 52- pippij wants playerstealing to work between hostile players
38- schmorp wants to rework the who output format 53- schmorp wants to rework the who output format
43- 3) jumping into monsters does no damage, even though it's supposed to 58- 3) jumping into monsters does no damage, even though it's supposed to
44 be an attack (mentioned before). You also get no exp for this 59 be an attack (mentioned before). You also get no exp for this
45- 10) (feature request): bug/typo/idea commands to automatically log 60- 10) (feature request): bug/typo/idea commands to automatically log
46 your comments, with the mentioning of the current map (and perhaps an 61 your comments, with the mentioning of the current map (and perhaps an
47 item, if you do 'bug <item>'). 62 item, if you do 'bug <item>').
48
49"workarounded" but not solved:
50(- IMPORTANT: move widgets to integer coordinates - fix containers!)
51(- pango fontsize measure and decrease to achieve real pixel height)
52 63
53set_face 4783 => 70 64set_face 4783 => 70
54libpng warning: Ignoring gAMA chunk with gamma=0 65libpng warning: Ignoring gAMA chunk with gamma=0
55allocating id 71 66allocating id 71
56OK 67OK

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