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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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8 | - IMPORTANT: kick elmex for not documenting the bugs here so other people |
11 | - IMPORTANT: kick elmex for not documenting the bugs here so other people |
9 | cannot work on them. |
12 | cannot work on them. |
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13 | - IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? |
10 | - IMPORTANT: inventory update must be incremental (too slow) |
14 | - IMPORTANT: inventory update must be incremental (too slow) |
11 | - IMPORTANT: slider should clip to valid range properly |
15 | - IMPORTANT: slider should clip to valid range properly |
12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
16 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | b) widget layout is nontrivial as to not obscure map |
17 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
18 | c) need better way to center map then middle-button, maybe map overview |
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29 | - maybe move window managing functionality into toplevel |
33 | - maybe move window managing functionality into toplevel |
30 | - look into extendeddrawinfo and extendedmapinfo |
34 | - look into extendeddrawinfo and extendedmapinfo |
31 | - update/check_size should be done at most once/frame/widget. |
35 | - update/check_size should be done at most once/frame/widget. |
32 | |
36 | |
33 | low priority: |
37 | low priority: |
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38 | - player list form server for tell etc. commands |
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39 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
34 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
40 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
35 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
41 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
36 | - performance: use texture collections for upstream server data instead if gobs |
42 | - performance: use texture collections for upstream server data instead if gobs |
37 | of small textures. |
43 | of small textures. |
38 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
44 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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43 | - palyer peaceful setting should be independen of game peaceful setting |
49 | - palyer peaceful setting should be independen of game peaceful setting |
44 | (i.e. one should be able to become hostile against guards but still |
50 | (i.e. one should be able to become hostile against guards but still |
45 | be peaceful - the palyer peaceful would be toggled by priests and shown |
51 | be peaceful - the palyer peaceful would be toggled by priests and shown |
46 | in who, the game peaceful steting would be toggled by the peaceful command |
52 | in who, the game peaceful steting would be toggled by the peaceful command |
47 | but not otherwise shown). |
53 | but not otherwise shown). |
48 | - run flawfinder on cf |
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49 | - disable old socket mode in server |
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50 | - implement suicide command for server |
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51 | - cavehippo wants hashstring to be changed to hash name |
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52 | - pippij wants playerstealing to work between hostile players |
54 | - pippij wants playerstealing to work between hostile players |
53 | - schmorp wants to rework the who output format |
55 | - schmorp wants to rework the who output format |
54 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
56 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
55 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
57 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
56 | message, even when you can't see that other person. |
58 | message, even when you can't see that other person. |