--- deliantra/Deliantra-Client/TODO 2006/05/08 20:55:47 1.46 +++ deliantra/Deliantra-Client/TODO 2006/05/17 20:21:27 1.56 @@ -1,3 +1,6 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -5,10 +8,10 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: kick elmex for not documenting the bugs here so other people - cannot work on them. -- IMPORTANT: inventory update must be incremental (too slow) -- IMPORTANT: slider should clip to valid range properly +- IMPORTANT: online documentation for the client (rig up a podviewer with textview) +- important: center and improve dialogs (create cFClient::UI::Dialog) +- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so +- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview @@ -20,19 +23,25 @@ should be solved/investitaged before release: - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing login with connection refused, then close window) +- flopper/menu imrpovement: + * things that are menus should act more like menus + * inmventory etc. should fade-in automatically when used +- add menu itemds for inventory items: mark/inscribe etc. - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges -- mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel -- look into extendeddrawinfo and extendedmapinfo -- update/check_size should be done at most once/frame/widget. +- better window management (feedback) +- look into extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) low priority: +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively @@ -45,12 +54,7 @@ be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). -- run flawfinder on cf -- disable old socket mode in server -- implement suicide command for server -- cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players -- schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person.