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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.47 by root, Wed May 10 21:12:25 2006 UTC vs.
Revision 1.118 by root, Sat Jun 3 23:47:46 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: login host widget not updated correctly.
12 cannot work on them. 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: inventory update must be incremental (too slow) 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14- IMPORTANT: slider should clip to valid range properly 14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: toplevel geometry is not respected on moves.
16 b) widget layout is nontrivial as to not obscure map 16- IMPORTANT: statusbox update timer
17 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: statusbox tooltip must not go away on updates
18 (but updates will be slow UPDATE updates are not at all slow). 18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: animate faces in inventory etc. 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21- IMPORTANT: verify and correct connection-dependent texture management 21
22- binding window and editor layout broken for long recordings
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24- minor: skill list which shows XP and lets u bind stuff
22 25
23should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
32- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
26- remove wrap_mode hack from texture and make it a per-texture operation 35- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
27- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats (maybe not?)
28- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
29- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
31- mesa-rendering of textview shows only garbage and/or another texture
32- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo 41- better window management (graphical feedback)
34- update/check_size should be done at most once/frame/widget. 42- the player weight somehow updates strangely when dropping/picking up
35 43
36low priority: 44low priority:
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize.
51- alt+cursor == diagonal
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
40 of small textures. 60 of small textures.
41- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
42 affect neighbouring visible pixels (border bleeding). 62 affect neighbouring visible pixels (border bleeding).
43- pango fontsize measure and decrease to achieve real pixel height 63- pango fontsize measure and decrease to achieve real pixel height
46- palyer peaceful setting should be independen of game peaceful setting 66- palyer peaceful setting should be independen of game peaceful setting
47 (i.e. one should be able to become hostile against guards but still 67 (i.e. one should be able to become hostile against guards but still
48 be peaceful - the palyer peaceful would be toggled by priests and shown 68 be peaceful - the palyer peaceful would be toggled by priests and shown
49 in who, the game peaceful steting would be toggled by the peaceful command 69 in who, the game peaceful steting would be toggled by the peaceful command
50 but not otherwise shown). 70 but not otherwise shown).
51- run flawfinder on cf
52- disable old socket mode in server
53- implement suicide command for server
54- cavehippo wants hashstring to be changed to hash name
55- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
56- schmorp wants to rework the who output format
57- attempt_jump tries to kick jumped-into monster,s but doesn't work 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
58- 1) If you hide, and someone can see you trying to hide, you'll get a 73- 1) If you hide, and someone can see you trying to hide, you'll get a
59 message, even when you can't see that other person. 74 message, even when you can't see that other person.
60- 2) hiding exp is always 1, independant of how difficult it is to hide 75- 2) hiding exp is always 1, independant of how difficult it is to hide
61- 3) jumping into monsters does no damage, even though it's supposed to 76- 3) jumping into monsters does no damage, even though it's supposed to

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