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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.47 by root, Wed May 10 21:12:25 2006 UTC vs.
Revision 1.97 by elmex, Tue May 30 08:12:50 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: toplevel geometry is not respected on moves.
12 cannot work on them. 12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: inventory update must be incremental (too slow) 13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: slider should clip to valid range properly 14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT:_ map feedback... e.g. when clicking on it
15- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
16 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc. 25- IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag)
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
22 26
23should be solved/investitaged before release: 27should be solved/investitaged before release:
28- make action recorder to an editor of bindings (edit binding, and record/change actions)
29- rethink message display in lower left corner
30- the inventory
31 completely redraws itself on every animation change, even when its not visible.
32- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
35- flopper/menu imrpovement:
36 * things that are menus should act more like menus
37 * inmventory etc. should fade-in automatically when used
38- add menu itemds for inventory items: mark/inscribe etc.
26- remove wrap_mode hack from texture and make it a per-texture operation 39- remove wrap_mode hack from texture and make it a per-texture operation
27- enter runmode when cursor-key repeats 40- enter runmode when cursor-key repeats
28- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
29- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
31- mesa-rendering of textview shows only garbage and/or another texture
32- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo 44- better window management (graphical feedback)
34- update/check_size should be done at most once/frame/widget. 45- the player weight somehow updates strangely when dropping/picking up
35 46
36low priority: 47low priority:
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize.
51- alt+cursor == diagonal
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 59- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
40 of small textures. 61 of small textures.
41- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 62- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
42 affect neighbouring visible pixels (border bleeding). 63 affect neighbouring visible pixels (border bleeding).
43- pango fontsize measure and decrease to achieve real pixel height 64- pango fontsize measure and decrease to achieve real pixel height
46- palyer peaceful setting should be independen of game peaceful setting 67- palyer peaceful setting should be independen of game peaceful setting
47 (i.e. one should be able to become hostile against guards but still 68 (i.e. one should be able to become hostile against guards but still
48 be peaceful - the palyer peaceful would be toggled by priests and shown 69 be peaceful - the palyer peaceful would be toggled by priests and shown
49 in who, the game peaceful steting would be toggled by the peaceful command 70 in who, the game peaceful steting would be toggled by the peaceful command
50 but not otherwise shown). 71 but not otherwise shown).
51- run flawfinder on cf
52- disable old socket mode in server
53- implement suicide command for server
54- cavehippo wants hashstring to be changed to hash name
55- pippij wants playerstealing to work between hostile players 72- pippij wants playerstealing to work between hostile players
56- schmorp wants to rework the who output format
57- attempt_jump tries to kick jumped-into monster,s but doesn't work 73- attempt_jump tries to kick jumped-into monster,s but doesn't work
58- 1) If you hide, and someone can see you trying to hide, you'll get a 74- 1) If you hide, and someone can see you trying to hide, you'll get a
59 message, even when you can't see that other person. 75 message, even when you can't see that other person.
60- 2) hiding exp is always 1, independant of how difficult it is to hide 76- 2) hiding exp is always 1, independant of how difficult it is to hide
61- 3) jumping into monsters does no damage, even though it's supposed to 77- 3) jumping into monsters does no damage, even though it's supposed to

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